(Pro account) I am trying to simulate the effect of a Window opening and closing. The current lighting level Window is close to what I need but it seems to be lacking. I would like to create a feature that has the following properties: 1 - Can be opened/closed by a player 2 - Allows light from a source placed on on side to pass through when opened, and blocks passing light when closed. 3 - Prevents player tokens from passing through its barrier. 4 - Does not allow player token vision to pass through. (That way when it is 'open' I do not have to worry about creating a map beyond the window) Short short version might be a directional conical light source that can be placed on a map and turned on/off by the players. Mimicking the effect of opening and closing a Window with outside light.