Magick lives. The Art of Change never went away. Though the age of
sorcerers has faded to mythology, magick holds a real and vibrant role in the
world we know. Don’t think so? Look around you. We fly over oceans and look
across time. The distance between Dallas and Tokyo can fit in your pocket. You
could craft whole worlds out of numbers on a screen or visit Africa without
leaving your chair. If that’s not magickal, what is? Magic isn’t witches on brooms or demons conjured in the
night. It can be, but it isn’t limited to that. Magick is the force of
possibility… and now, more than perhaps ever before, it seems as though all
things are possible. And yet we’re told that the age of miracles is over. We’re
living in the End Times, a hopeless grind where novelty is just another pop-up
ad. We’ve been set against one another in a round-robin game of trivial
pursuits. The best we can hope for, we are told, is a big house and a warm bed
and a bunch of money in the bank. So, sit down, shut up, have your TV and a Big
Mac and think you’ve got it made. Bull**** Wake up. Your future’s on the table. There’s a war all around you, with Reality itself at stake.
In the neon shadows of a tech-besotted world, there are agents of change
fighting to forge your future. Some look like Hogwarts refugees or Terminator
clones. Some throw fire or call down storms. Most of them look just like you or
me but looks can be deceiving. Call them mystics. Call them mages. Call them
Technocrats or Mad Ones, but don’t presume they aren’t there. Because there’s a war on. And now you’re part of it. Welcome to the world of Mage. Two decades ago, the world was supposed to end. It didn’t,
but for mages, everything did change. The Traditions rebuild from the rubble
and try to struggle against the dying of the light. The Technocracy almost
destroyed everything, and had to learn a new way forward. Much like the city of
Detroit. Trying to rebuild from the rubble, trying to learn a new way forward.
A grand experiment is being tried here, where Technocracy and Traditions work
together to try and find that way forward. Put together with your fellow reality benders, you are
tasked with finding and investigating unusual phenomenon, unexplained
mysteries, reportedly haunted or magical places and finding ways to resolve
them. Will you fall to old grudges and allow this experiment to fail in it’s
infancy? Or will you band together, rise above your differences, and one day
Ascend? Welcome to a sandbox chronicle of Mage the Ascension, where
you choose the way forward, and your actions decide how this story ends. Awaken. Believe. Ascend. Whether you call it magick or enlightenment, the power is in
you. About me: I’m Tyler and I’m glad you took the time to read this post! Here is my link in Roll20: <a href="https://app.roll20.net/users/105305/eldritchechoes" rel="nofollow">https://app.roll20.net/users/105305/eldritchechoes</a> Here is my StartPlaying link: <a href="https://startplaying.games/gm/eldritchechoes" rel="nofollow">https://startplaying.games/gm/eldritchechoes</a> I can be reached at Discord: shadowedEchoes Here is a TL:DR I have been running and playing TTRPGs since
I was a teenager. I have run every version of D&D from original Second
Edition onwards, along with scores of other TTRPGs. I ran a liveplay show on
Twitch and YouTube that put out shows daily for 3 years. I have run
professional games for Onyx Path Publishing. Free League, several Indy
publishers, and at Dragon Con. I have written professionally for Mage the
Ascension 20th Anniversary edition and the They Came From series of TTRPGs. I
have also written for several games on Storyteller’s Vault and DMs Guild. My
tables are open to everyone and are all inclusive. All experiences levels of
any game are welcome. Safety tools are always used and the story always comes
before the dice. What you can expect: I run sandbox games that revolve around the players. In my
games you will benefit from any compendiums available in Roll20 that I own and
allow, as well as full ambient music, maps, tokens, and always immersive
roleplaying. Roll20 is not responsible for any payment transactions and
cannot enforce any private arrangements. How to join an awesome story: Here are the most basic requirements: You are 18 or over unless specifically stated otherwise
elsewhere in the post. You are ok with 3 to 4 hour session lengths that meet once a
week. You are ok with games that use safety tools including red
and yellow lines. You have a decent microphone. Video is available, but
optional. You have a Roll20 account. You have a Discord account. Ready to go?? Message me and let's make it happen! Charge is $15 per session per player Roll20 Link: <a href="https://app.roll20.net/lfg/listing/411524/the-paradox-files-an-m20-chronicle" rel="nofollow">https://app.roll20.net/lfg/listing/411524/the-paradox-files-an-m20-chronicle</a> I hope to see you in game!