Magick lives. The Art of Change never went away. Though the age of sorcerers has faded to mythology, magick holds a real and vibrant role in the world we know. Don’t think so? Look around you. We fly over oceans and look across time. The distance between Dallas and Tokyo can fit in your pocket. You could craft whole worlds out of numbers on a screen or visit Africa without leaving your chair. If that’s not magickal, what is? Magic isn’t witches on brooms or demons conjured in the night. It can be, but it isn’t limited to that. Magick is the force of possibility… and now, more than perhaps ever before, it seems as though all things are possible. And yet we’re told that the age of miracles is over. We’re living in the End Times, a hopeless grind where novelty is just another pop-up ad. We’ve been set against one another in a round-robin game of trivial pursuits. The best we can hope for, we are told, is a big house and a warm bed and a bunch of money in the bank. So, sit down, shut up, have your TV and a Big Mac and think you’ve got it made. Bull**** Wake up. Your future’s on the table. There’s a war all around you, with Reality itself at stake. In the neon shadows of a tech-besotted world, there are agents of change fighting to forge your future. Some look like Hogwarts refugees or Terminator clones. Some throw fire or call down storms. Most of them look just like you or me but looks can be deceiving. Call them mystics. Call them mages. Call them Technocrats or Mad Ones, but don’t presume they aren’t there. Because there’s a war on. And now you’re part of it. Welcome to the world of Mage. Two decades ago, the world was supposed to end. It didn’t, but for mages, everything did change. The Traditions rebuild from the rubble and try to struggle against the dying of the light. The Technocracy almost destroyed everything, and had to learn a new way forward. Much like the city of Detroit. Trying to rebuild from the rubble, trying to learn a new way forward. A grand experiment is being tried here, where Technocracy and Traditions work together to try and find that way forward. Put together with your fellow reality benders, you are tasked with finding and investigating unusual phenomenon, unexplained mysteries, reportedly haunted or magical places and finding ways to resolve them. Will you fall to old grudges and allow this experiment to fail in it’s infancy? Or will you band together, rise above your differences, and one day Ascend? Welcome to a sandbox chronicle of Mage the Ascension, where you choose the way forward, and your actions decide how this story ends. Awaken. Believe. Ascend. Whether you call it magick or enlightenment, the power is in you. About me: I’m Tyler and I’m glad you took the time to read this post! Here is my link in Roll20:&nbsp; <a href="https://app.roll20.net/users/105305/eldritchechoes" rel="nofollow">https://app.roll20.net/users/105305/eldritchechoes</a> Here is my StartPlaying link:&nbsp; <a href="https://startplaying.games/gm/eldritchechoes" rel="nofollow">https://startplaying.games/gm/eldritchechoes</a> I can be reached at Discord: shadowedEchoes Here is a TL:DR I have been running and playing TTRPGs since I was a teenager. I have run every version of D&amp;D from original Second Edition onwards, along with scores of other TTRPGs. I ran a liveplay show on Twitch and YouTube that put out shows daily for 3 years. I have run professional games for Onyx Path Publishing. Free League, several Indy publishers, and at Dragon Con. I have written professionally for Mage the Ascension 20th Anniversary edition and the They Came From series of TTRPGs. I have also written for several games on Storyteller’s Vault and DMs Guild. My tables are open to everyone and are all inclusive. All experiences levels of any game are welcome. Safety tools are always used and the story always comes before the dice. What you can expect: I run sandbox games that revolve around the players. In my games you will benefit from any compendiums available in Roll20 that I own and allow, as well as full ambient music, maps, tokens, and always immersive roleplaying. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. How to join an awesome story: Here are the most basic requirements: You are 18 or over unless specifically stated otherwise elsewhere in the post. You are ok with 3 to 4 hour session lengths that meet once a week. You are ok with games that use safety tools including red and yellow lines. You have a decent microphone.&nbsp; Video is available, but optional. You have a Roll20 account. You have a Discord account. Ready to go?? Message me and let's make it happen! Charge is $15 per session per player Roll20 Link:&nbsp; <a href="https://app.roll20.net/lfg/listing/411524/the-paradox-files-an-m20-chronicle" rel="nofollow">https://app.roll20.net/lfg/listing/411524/the-paradox-files-an-m20-chronicle</a> I hope to see you in game! &nbsp;