Alright, in my never ending quest to make some nasty black magic script card macros, ive come to my next issue: Retrieving the round duration from a combat master condition. As of the moment, thanks to the help of the people here, and a god awful amount of api scripts. i can assign a combat master condition through a script card macro using fetch to trick the cm command into selecting the target as apposed to the character making the attack. However, the bleed condition i use in my game is effectively a stacking value that a creature takes at the start of their turn, based on how much "damage" is stored in the bleed condition. For all of my other conditions its as simple as applying the prone or whatever it may be, but this bleed requires me to add the initial damage to the new damage, in order to do tis, i have to retrieve the "round value" from the combat master script. i cant use the condition array as a shortcut, as this only displays up to 10, and then the combat master script begins storing it internally. My best guess at where to start is the "!cmaster --show,assigned" command, which shows all the active conditions on a selected token, if i could retrieve the round value, i could complete what i want to do. Suggestions on how? -Nirgel