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60 degree token facing snap on hex maps (Jumpgate)

Score + 7
The way token facing is currently done in jumpgate makes it very annoying to use in games that uses hexes and facing (GURPS for example) It currently snap to every 45 degrees, meaning the token don't face most adjacent hexes properly. One can hold alt to adjust, but always doing that when you frequently need to change facing get old quick. At the very least, I'd like an option for no directional snapping. But even better would be an option for 30 or 60 degree snapping.
1729882231

Edited 1729882400
Gauss
Forum Champion
Hi Frank U.,  The Devs are aware of the issue and I hope there will be a fix soon(tm).  In Legacy Roll20 the token facing is across 12 points. In Jumpgate they reduced it to 8, thus causing a problem with hex maps. The simplest solution is to return it to 12 points, thus having parity with Legacy. 12 points works a little odd for both hex and square grids, but is inclusive to both. 
1729882577
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
It would be best to constrain to 45° on squares, and 30° on hexes, I should think. If that sort of behavior is possible. Otherwise, it would have to be 15° in order to please everybody (i.e. nobody). :)
Yep, I also noticed this problem and it's driving me nuts , especially since Jumpgate is an improvement in so many other categories. Glad it's being worked on. No idea why they didn't just keep it at 12 points. That kinda works OK for everyone, which honestly means it's a great solution.