> When you roll damage for an attack you make with a Melee weapon that you are holding with two hands, you can treat any 1 or 2 on a damage die as a 3. This is basically a reliable talent situation, where anything less than 3 becomes 3. So the old "2d6ro<2" trick no longer works, as that can roll higher than 3 rather than becoming 3. (rolled 1 and 1, should become 3 and 3. The ro<2 trick can make it become anywhere between 3~6) Has anyone figured out a more elegant solution than manually hovering mouse over the damage rolls and squinting your eyes trying to parse which specific number represented which specific dice roll which happened to be less than 3 by modifying the roll command? Would really appreciate if someone can help.