Thanks to whoever reads this. I want to know if, or how, I can add a flat bonus to my ability call inside a macro. The reason is that the bonus will only be active during specific circumstances, otherwise I will use the default. Example: I want a macro that gives a +3 bonus to Acrobatics, but I only use it when doing a backflip and no other stunt or application. In my head, the logic works like: %{CharacterName|AcrobaticsCheck}+3 Best regards.