⦿ Adventure along the dark and gritty fantasy frontier ⦿ Uncover secrets of a long-lost empire
⦿ Navigate your way through complicated faction politics
⦿ Deal with faith, religion, racial prejudice and war
⦿ Brave the depths of a vast forest of Davokar, where ancient evil stirs
Ruins of Symbaroum is a 5e conversion of a popular Swedish RPG Symbaroum. It retains most of the spirit of the original setting while using the familiar ruleset. There are a few changes in the rules, mainly concerning spellcasting and rests. Combats are rarer, but much more dangerous than in many 5e campaigns.
The Throne of Thorns is an epic chronicle that spans six full-scale books, and will take your characters from humble beginnings as adventurers and fortune hunters all the way to becoming movers and shakers in the murky waters of Ambrian politics. Nations will be toppled, terrible prophecies will come to life and the great darkness of Davokar will finally show its' hand in this thrilling and truly epic campaign.
Alberetor, the cradle of humankind, fell in the war with the Dark Lords. Your people emerged victorious from that struggle... but there was a cost. The land is dead now, barren and lifeless; ash falls from the sky and nothing grows there. Thus Queen Korinthia leads the exodus of her people to the north, where the enormous and ancient forest of Davokar looms. It offers salvation and damnation in equal measure; once upon a time, an ancient empire dwelt where the forest is now, yet only ruins remain of it. The forest is rich in natural resources, treasures and wonders, but is also deadly and unforgiving to those who come unprepared.
This new promised land offers in the shadow of Davokar, Ambria, offers new hope to the settlers, yet also retains the troubles of old Alberetor; dukes squabble, scheme and plot to take the throne, the Church of Prios is enforcing the faith with an iron fist, while dark cults and terrible monsters lurk in the shadows. And in the depths of Davokar old darkness stirs once again, opposed only by a handful of those who everyone considers mortal enemies... Sign-ups: Sunday night PST (1/5 players): <a href="https://startplaying.games/adventure/cm2ub3flo001ky49cp5sgppzo" rel="nofollow">https://startplaying.games/adventure/cm2ub3flo001ky49cp5sgppzo</a> Thursday night ACT (0/5 players): <a href="https://startplaying.games/adventure/cm2r4xvx4001t13e908386pdq" rel="nofollow">https://startplaying.games/adventure/cm2r4xvx4001t13e908386pdq</a> About the GM Hey, I'm Sergey, and I run games! English isn't my first language - but I have over a decade of experience as an interpreter and a tour guide both in English and in German. You (probably) won't have to worry about not being able to understand me on voice chats! :D At present, I run a successful Discord server with multiple tables (and awesome people there!), as well as a few games in-person in Almaty, Kazakhstan. About my style: I'm here to fill your characters' lives with adventure. And when I say that, I don't mean they're going to have an easy time. Creativity shines in the face of limitations and adversity, as they say - and that's true for my games. I gravitate towards grittier, more down-to-earth games, where mundane motivations move people to great (and terrible) things. Knee-deep in dead monsters, up to their heads in trouble and with an array of bad and slightly less bad choices in front of them is where I believe the adventurers should mostly be. Anywhere else is just a walk in the park, and you're not here for buttered cones and pre-determined outcomes. I'm a big fan of rolling dice to decide important things, and following them. Everything is always rolled in the open, so we all see whatever the fates have for us. I prefer running my stories on a TV-show logic scale. Cliffhangers, betrayals, twists and suprises are the name of the game. Nothing like changing up a well-known module to turn it on its' head and giving everyone fun time! That said, the -characters- might never be truly safe, but the players should definitely be. I always have player safety in mind when creating and running adventures, so you will never be subjected to any lines & veils you're not comfortable with. Look, you sign-up with me - you're in for a thrilling ride, that I can promise. And it will be the ride themed around -you- and the people around you at the table. Because you're the big damn heroes, and who else is there to save the day anyway?