
Hi Mizerama,
I haven't had any difficulty finding the adventure I want to create. Could you elaborate on the process you are using? Step by step instructions would be helpful.
IF you have a really long list of modules and you want to create a game with a specific one, you have 2 options to do so:
a) Search the Module via Marketplace and click on the button there to create a new game with that addon (You can search)
b) Create a new game and select the module there... here you cannot search and it also includes modules you do NOT own and have to purchase first! (and that's the point here I assume)
Gauss said:
Hi Mizerama,
I haven't had any difficulty finding the adventure I want to create. Could you elaborate on the process you are using? Step by step instructions would be helpful.
TheMarkus1204 said:
IF you have a really long list of modules and you want to create a game with a specific one, you have 2 options to do so:
a) Search the Module via Marketplace and click on the button there to create a new game with that addon (You can search)
b) Create a new game and select the module there... here you cannot search and it also includes modules you do NOT own and have to purchase first! (and that's the point here I assume)
Gauss said:
Hi Mizerama,
I haven't had any difficulty finding the adventure I want to create. Could you elaborate on the process you are using? Step by step instructions would be helpful.
Regarding option B, you can search for modules when creating a new game. Ctrl+F allows you to search for them. It is what I use.
But you don't see all the modules at first... that's one of the Problems...
Gauss said:
TheMarkus1204 said:
IF you have a really long list of modules and you want to create a game with a specific one, you have 2 options to do so:
a) Search the Module via Marketplace and click on the button there to create a new game with that addon (You can search)
b) Create a new game and select the module there... here you cannot search and it also includes modules you do NOT own and have to purchase first! (and that's the point here I assume)
Gauss said:
Hi Mizerama,
I haven't had any difficulty finding the adventure I want to create. Could you elaborate on the process you are using? Step by step instructions would be helpful.
Regarding option B, you can search for modules when creating a new game. Ctrl+F allows you to search for them. It is what I use.
TheMarkus1204 said:
But you don't see all the modules at first... that's one of the Problems...
Gauss said:
TheMarkus1204 said:
IF you have a really long list of modules and you want to create a game with a specific one, you have 2 options to do so:
a) Search the Module via Marketplace and click on the button there to create a new game with that addon (You can search)
b) Create a new game and select the module there... here you cannot search and it also includes modules you do NOT own and have to purchase first! (and that's the point here I assume)
Gauss said:
Hi Mizerama,
I haven't had any difficulty finding the adventure I want to create. Could you elaborate on the process you are using? Step by step instructions would be helpful.
Regarding option B, you can search for modules when creating a new game. Ctrl+F allows you to search for them. It is what I use.
I scroll to the bottom, hit More, scroll all the way down, then ctrl+F and find what I want. Takes about 3 extra seconds. :)
Only that with that you see all modules... even the ones you do not own... so why not implement a simple search or filter option, so just the modules you own are shown there?
I do understand why Roll20 is doing this (showing all modules and not just the ones you own)... it wants to show you that there are other modules you might be interested in to be purchased...
Gauss said:
TheMarkus1204 said:
But you don't see all the modules at first... that's one of the Problems...
Gauss said:
TheMarkus1204 said:
IF you have a really long list of modules and you want to create a game with a specific one, you have 2 options to do so:
a) Search the Module via Marketplace and click on the button there to create a new game with that addon (You can search)
b) Create a new game and select the module there... here you cannot search and it also includes modules you do NOT own and have to purchase first! (and that's the point here I assume)
Gauss said:
Hi Mizerama,
I haven't had any difficulty finding the adventure I want to create. Could you elaborate on the process you are using? Step by step instructions would be helpful.
Regarding option B, you can search for modules when creating a new game. Ctrl+F allows you to search for them. It is what I use.
I scroll to the bottom, hit More, scroll all the way down, then ctrl+F and find what I want. Takes about 3 extra seconds. :)
TheMarkus1204 said:
Only that with that you see all modules... even the ones you do not own... so why not implement a simple search or filter option, so just the modules you own are shown there?
I do not speak for Roll20 and I am not referencing the suggestion in any way. The suggestion is a good one.
I see a problem, I offer a workaround. The workaround is to hit More, scroll to the bottom, then use Ctrl+F to find the module.
Hey, Markus,
There is an interface there to see only the Modules that you own (which INCLUDES any free modules, including any Reserve items you have claimed).
Below that, there is the interface you're talking about to see All Modules from Roll20 Marketplace.
It's quite confusing in GUI and UX but both are there. Both are identical pink buttons that say "More Modules". I would agree the interface needs improvements here.
Clicking the upper, higher-on-page "More Modules" button will drop-down to show all the modules you own including free ones & reserves claimed.
Clicking the low-down-bottom-of-page "More Modules" will bring up the entire Roll20 Marketplace modules collection.
Hope this helps to navigate.
Once you "Open up" the upper "More Modules" button, then I would recommend using Control-F to find a title you're looking for, like Gauss recommends.
Gauss said:
TheMarkus1204 said:
Only that with that you see all modules... even the ones you do not own... so why not implement a simple search or filter option, so just the modules you own are shown there?
I do not speak for Roll20 and I am not referencing the suggestion in any way. The suggestion is a good one.
I see a problem, I offer a workaround. The workaround is to hit More, scroll to the bottom, then use Ctrl+F to find the module.
...And keep scrolling down for 6+ minutes until all options loaded (as it takes ages to load bit by bit and have to keep scrolling down), then Crtl F and it does not always find anything even though it should be in list!
Jim W. said:
Gauss said:
TheMarkus1204 said:
Only that with that you see all modules... even the ones you do not own... so why not implement a simple search or filter option, so just the modules you own are shown there?
I do not speak for Roll20 and I am not referencing the suggestion in any way. The suggestion is a good one.
I see a problem, I offer a workaround. The workaround is to hit More, scroll to the bottom, then use Ctrl+F to find the module.
...And keep scrolling down for 6+ minutes until all options loaded (as it takes ages to load bit by bit and have to keep scrolling down), then Crtl F and it does not always find anything even though it should be in list!
Odd, I don't have that issue. I can scroll down in seconds using pagedown, then Ctrl+F usually finds anything I need.
You don't need to wait for the images to load to use Ctrl+F. The search is in the nameplates below the images.
If a specific entry cannot be found by Ctrl+F that may be a naming issue. It should be reported.