Only that with that you see all modules... even the ones you do not own... so why not implement a simple search or filter option, so just the modules you own are shown there? I do understand why Roll20 is doing this (showing all modules and not just the ones you own)... it wants to show you that there are other modules you might be interested in to be purchased... Gauss said: TheMarkus1204 said: But you don't see all the modules at first... that's one of the Problems... Gauss said: TheMarkus1204 said: IF you have a really long list of modules and you want to create a game with a specific one, you have 2 options to do so: a) Search the Module via Marketplace and click on the button there to create a new game with that addon (You can search) b) Create a new game and select the module there... here you cannot search and it also includes modules you do NOT own and have to purchase first! (and that's the point here I assume) Gauss said: Hi Mizerama, I haven't had any difficulty finding the adventure I want to create. Could you elaborate on the process you are using? Step by step instructions would be helpful. Regarding option B, you can search for modules when creating a new game. Ctrl+F allows you to search for them. It is what I use. I scroll to the bottom, hit More, scroll all the way down, then ctrl+F and find what I want. Takes about 3 extra seconds. :)