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Heroic pirate adventure in the Caribbean. The
crew currently has Quartermaster, Surgeon and Master Gunner. It needs a
Captain, as well as other officers such as Master Carpenter, combat officers
and other roles.
Try out a free one-shot before you buy the
campaign (12$ per session).
Heroic Caribbean Pirates, 1665.
The overseas colonies of the Spanish Empire are vast and rich. Harbor
fortifications and church towers rise high as slaves labor in the mines and the
plantations and fleets of great galleons bring back to capitol the treasures of
the New World.
You are all cargo of a slaver ship heading for the colonies; aboard
either for opposing the Empire or just happened to be the wrong ethnicity or
religion. But you manage to organize a mutiny and seize the ship.
Now you shall join the Brotherhood of the Coast and sail free under a
black flag, pillaging ships of the colonial empires and liberating any slaves
you find.
A nautical campaign of
heroic pirates, who fight against oppression and slavery, and might even change
the course of history.
I have a main
storyline in mind, but there will also be many sandbox side quests. You will
command a ship, explore the Caribbean and fight both on land and in boarding
actions. There are rules for random weather, navigation, crew quality, etc. It
takes skill to chase down an enemy ship and successfully board it.
The rule system is
Gurps 4th edition, but you do not need any prior experience. I have interactive
character sheets and will guide you through character creation. Gurps is a
point by system (with optional templates for ‘character classes’) and very good
and making a wide variety of characters.
Our Discord server: <a href="https://discord.gg/C7rfGbqKCn" rel="nofollow">https://discord.gg/C7rfGbqKCn</a>
This game will require
payment to the Game Master at a rate of 12 $/€ per session, by
startplaying.com . Roll20 is not responsible for any payment
transactions and cannot enforce any private arrangements.