I recently played a modification of Dungeon World's rules called 'Unlimited Dungeon'. This Rule gives Advantage and Disadvantage to a basic 2d6 roll. (Example. 3d6kh2) I was wondering if there was a way to implement this within Dungeon World's Sheet and came across the modifiers 'rolltype' and 'damagedie' in the Attribute menu. Thinking that the values written in these modifiers define the dice used for basic rolls, I wrote this syntax into each of them... rolltype: ?{Roll type|Normal, 2d6[Normal]|Advantage, 3d6kh2[Advantage]|Disadvantage, 3d6kl2[Disadvantage]} damagedie: ?{Roll type|Normal, 1d6[Normal]|Advantage, 2d6kh1[Advantage]|Disadvantage, 2d6kl1[Disadvantage]} Just like that! However, when I checked or unchecked any of the Modifiers in the Global Modifier field of the sheet, the 'rolltype' Attribute changed back to 2d6. The 'damagedie' Attribute was fortunately unchanged. So... How can I fix this Attribute so that the Rolltype doesn't get reset by this 'Global Modifier'? I used a translator to write it. Sorry if it's hard to understand!