Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

trouble with the light

Hello everyone, I apologize if this question has already been asked, but I’m still getting used to the Roll20 system. :) I’ll explain the issue I’m encountering. I’ve enabled dynamic fog of war and dynamic lighting. When my characters move a certain number of squares, the dynamic lighting moves accordingly, which is working perfectly. Now, the issue is: If my character A has a light source and I activate the “emit light” option, wherever they are on the map, if they’re within character B’s line of sight, B will be able to see them. For example, B has a vision range of 20 meters, and if A is 40 meters away, B can still see them as long as the “emit light” option is on. I’ve tried different settings, but I keep running into this issue. I don’t know how to make it so that lights at a distance are only visible from a certain range. I even tried setting the light to only emit 1 meter, but the character can still see it. For context, the setting is a field and forest area, so I don’t necessarily have walls to block vision. I’m a bit out of ideas! Thanks for your help. Yorde
1731262714
Gold
Forum Champion
It's meant to be that way. It's meant to (sort of, vaguely) simulate realism. Think of this. If you are in a dark forest or cavern, and someone has a Lantern or a House Light far away, you can see the light, as long as there isn't a wall / building / barrier in between. You can see a light in the distance far away. (IRL). So this is allowed in Dynamic Lighting. The way to make them not-see-it is, put a Dynamic Lighting wall in between. If you want to put a bunch of Trees for your forest to be dense and blocking some vision, make a small X shape in the dynamic lighting lair for each "tree" (column) that people have to look around it. 
Gold said: It's meant to be that way. It's meant to (sort of, vaguely) simulate realism. Think of this. If you are in a dark forest or cavern, and someone has a Lantern or a House Light far away, you can see the light, as long as there isn't a wall / building / barrier in between. You can see a light in the distance far away. (IRL). So this is allowed in Dynamic Lighting. The way to make them not-see-it is, put a Dynamic Lighting wall in between. If you want to put a bunch of Trees for your forest to be dense and blocking some vision, make a small X shape in the dynamic lighting lair for each "tree" (column) that people have to look around it.  This is exactly how it works. If you are looking for an effect that allows your players to see out to a given range and nothing past that try out the Darkvision effect.
Hello dears ! Thank you for your assistance. I will search this option for "Darkvision". Else, i will find an other solution with the dynamic  light. Thank you :)