Game Changed to Tuesdays at 6:00 CST Not Thursday at all anymore Hey there! My name is Solar(they/them), I am 22, and I am a long term DM looking to start up a new campaign based on a homebrew campaign book I've written. I've been running several games, whether homebrew or from a pre-made campaign for about six or so years now, and am someone who prefers to tell a story with my players rather then to my players. I like to think of myself as someone always happy to work with you on a game, and open to whatever you may suggest long as it doesn't hurt anyone else's fun. Setting This campaign will almost entirely revolve around the death of a Dragon Lord, that of Fulgur, the Lightning Caller, and the rippling effects it's death has had on the land. Whispers come together in basement bars, rumors drift through alleyways. Everyone has heard the news whether it's been publicly announced or not, Fulgur has perished, and the people of Bastion are rife with not only surprise, but curiosity, and in some cases, greed. The dragon lord had hold on a large portion of land, and now that it would is seemingly unprotected all manner of people are looking to set out from Bastion for the desserts and mesa's the dragon lord once roamed. Your party, like most, is a group of capable folk looking to go on expeditions out of Bastion, the last humanoid city, into Fulgur's old territory to find something worth, that we'll collectively decide during session 0 as a group. Bastion Bastion is the last city of humanoids that remains among the lands. After the great stillness, it was the only city left standing in the wake, the one remnant of the humanoid's race's once greatness. Due to this it's where all manner of people's have fled, and made the city itself somewhat of a melding pot of different races, though some still rarer then others. The city itself in the modern day is lead by three separate factions each with their own goals. The dragon speakers, are a religious group, whom reverently respect the words and laws passed down onto the people of bastion by the dragon lords. They manage most of the administrative work in the city, acting as it's judges, and law makers. People's Prospective are the best and brightest among residents of Bastion. They're a group of tinkerers and artificers, who are constantly looking towards new discoveries to raise the humanoid races farther. Generally they fill in the technical roles of the city, architects, city planners, and etc. Lastly there's the frost guard, a militaristic bunch known for their use of weapons and enchanted tools passed down from Chillerrack shortly after the great stillness. They act as the city's peace keepers, and guards, capable of freezing any found guilty of a crime against the city's laws into a lasting state of cyro-freeze where they remain conscious. The Dragon Lords The dragon lords, are a handful of extremely powerful dragons who's appearance on the continent was documented just three hundred years ago. It's not known where they came from, but within a month of their descent onto the continent they immediately wiped out all humanoid towns and cities except Bastion. A wave of roving ice was known to have overtaken the continent freezing and shattering all that once was, except those willingly spared. This is what is often referred to as "The Great Stillness". Shortly after, the only city left in it's wake was witness to their new God, the one dragon lord above them all, Chillerrack, a stunning draconic beast, larger then anything made by humanoid hands, and covered in a slick layer of ice and snow. It commanded that the humanoid race's new territory would only be Bastion and the small portion of land surrounding it, all else would belong to greater powers, the dragon lords. It then granted the city some blessings to allow their continued existence, including a few enchanted tools and objects, before leaving. Over the next three hundred years, the humanoid races would get acquainted with the other dragon lords, the god-like beings who had taken all, but Bastion away. Chillerrack : The largest, and meanest, one who lays claim to all, and sits above all dragon lords. Legion: Chillerrack's second in command, the one whom the dragon speaker's often hear words passed down from, and known for the fiery plague his rage can spread. Galrend : The self proclaimed "lord of the coasts", and one who summons massive hurricane like winds to topple any vessels that strays just a bit too far from Bastion's waters. Bron : A massive brute of a dragon lord, who claims most of the land's forests. Well known for being at the top of the food chain of beasts, and the most animal-like of the dragon lords. Fulgur: Fulgur was known as the epitome of greed. It collected massive troves of magical knowledge from the remnants of old humanoid settlements, and was known as quite possibly the most powerful spell caster in all of the lands. Magic Magic works a bit differently in this world, enough that it's worth speaking on. Not all creatures are born with the capacity to even use it, and those who are, have a built in limit to how much they can exert. Humanoid races, notably have little to no capacity for magic, and most are only ever able to vague replicate what other creatures can do through enchanted objects made of the parts of magical creatures. This makes humanoid spell-casters exceedingly rare, and the few that exists, anomalies often, who have obtained power beyond what fate intended for them generally through dangerous or extreme means. Mechanically I'm not changing anything about full spell-casters, simply, they are a rare sight, and if you want to be one, we'll have a specific talk. This is a low magic setting. Class/Racial Lore While it will not be required to use(as I am someone who deeply encourages unique character ideas), I have also made ways that each characters class, and race are built into the world, and can help add some depth and connection to your character if used. For example there is different districts of Bastion with different races represented in each, and some traditions or beliefs held by those who live there. On the class end of things, there is ways to tie in each class as more then just, someone who's good at hitting things, or a scoundrel who likes to steal. Someone powerful enough to have a player class in this setting is someone well experienced in what their class practices, and that means something in this setting, whether it's being from a powerful thieves' guild esc mafia family, or a retired member of the Green Drake Mercenary Company. Expectations I am someone who is happy to work with you to tell whatever story you're wanting to tell within my campaign, so all I truly expect is investment into the game, and who your character is. Which I won't even leave you high and dry on, I will provide resources and situations to test your idea of your character, and truly make you think outside the box, especially during session 0 to hopefully push your writing into a character you can be excited to step into every session. As for knowing any rules, I am perfectly happy to entirely teach the game, just as I am working with people who know it better then my memory allows, these games are just as beginner-friendly or as rules heavy as the party I'm making the game with needs. Most of this will also be discussed session 0, as well as a lot more. We will go over many different rules, and otherwise general game ideas, like the prevalence of revival in the setting, and see what the party as a whole feels most comfortable with doing. This is a welcome environment for anybody in the LGBTQ + community ! Any and all discriminatory or hateful comments are not tolerated . Any person (s ) whose actions in or out of game make other players or myself uncomfortable will be asked to stop , then removed from the game if the behavior continues . Lastly I as an adult myself, would prefer only persons 18 or over apply. Generally I run games at about 50/50 combat to roleplay split, as I try to balance things out. Rates / Scheduling The rate of the game will just be $15 usd paid via venmo or paypal before the beginning of each session. This excludes session 0 of course, as that is for character building, and making sure everyone will be onboard with the game presented and each other. I'll probably be looking for 4-5 people notably. Scheduling wise, I will be looking to have the game either on Tuesday nights at 6:00 PM, with me being the US CST time zone. Games will be anywhere from 3 to 5ish hours depending on the group's energy / want. Contact If you've read up till now, I truly appreciate it, and would be delighted if you reached out! Feel free to apply in the LFG tool attached. Before reaching out : Make sure you have a discord account, roll20 account, and a mic. LFG Tool Link: <a href="https://app.roll20.net/lfg/listing/412893/land-of-lords-fulgurs-legacy" rel="nofollow">https://app.roll20.net/lfg/listing/412893/land-of-lords-fulgurs-legacy</a> This game will require payment to the Game Master at a rate of 15 USD per session. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements.