I am using this for my custom system, and I was making a generic roller that any of my players can use and I can use as a simple but helpful tool. I was wondering if there was a way to have the dice light up green on other numbers besides a 20. Then being able to modify that in the script, is kinda like entering your modifier except you enter your crit range. In a sense a player or GM rolls this, sets the modifier, sets the crit range, and then chooses if they have an advantage, then it rolls. So on one attack, they could have a crit range of 18-20; then on another attack, they can have a crit range of 14-20, all while using the same macro. Would that be possible? !scriptcard {{ --#overridetemplate|scroll --#title|D20 Check --=Modifier|?{Mod|0} --=Skill Check| ?{Skill Check|Standard,1d20|Advantage,2d20kh1|Disadvantage,2d20kl1|Double Advantage, 3d20kh1| Double Disadvantage, 3d20kl1} + [$Modifier] --+Skill Check|[$Skill Check] }}