Greetings, In my Curse of Strahd campaign I'm using the Stress rule as described in VRGtR: Charging headlong into terrifying situations is the stock in trade for adventurers. Among the Domains of Dread, though, periods of respite between harrowing experiences can be rare. Even the hardiest adventurers find themselves worn down over time, their performance suffering as they struggle to cope with the dread and despair. Various circumstances might cause a character stress. Stress can be tracked numerically as a Stress Score, increasing in trying situations and decreasing with care. At your discretion, a character’s Stress Score might increase by 1 when one of the following situations occurs: A tense, dramatic moment, especially one involving one of a character’s Seeds of Fear Every 24 hours the character goes without finishing a long rest Witnessing the death of a loved one A nightmare or darkest fear made real Shattering the character’s fundamental understanding of reality Witnessing a person transform into a horrid or unnatural creature When a character makes an attack roll, an ability check, or a saving throw, they must apply their current Stress Score as a penalty to the roll. Reducing Stress A character who spends an entire day relaxing or in otherwise calm circumstances reduces their Stress Score by 1 when they finish their next long rest. The calm emotions spell effect used to suppress the charmed and frightened conditions also suppresses the effects of one’s Stress Score for the spell’s duration. A lesser restoration spell reduces the target’s Stress Score by 1, and a greater restoration spell reduces a character’s Stress Score to 0. now My Players all have a resource counter called Stress on their 5e Charactersheet. I'm not a coder, but I imagine it should be possible to have the penalty to Attack, Ability Checks and Saving Throws applied automatically from that one entry. (instead of them having to use different global modifiers they need to change all the time) Thanks.