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Item that LOWERS Ability Score when worn

There was a previous thread that's locked:&nbsp; <a href="https://app.roll20.net/forum/post/8302700/slug%7D" rel="nofollow">https://app.roll20.net/forum/post/8302700/slug%7D</a> So, I can replicate setting an ability score higher. I've dragged-and-dropped a Belt of Giant's Strength, and tested changing Strength to Charisma. I've also just cleared the whole mod field, and just had the Ability score set to a value. However, I'm trying to make a "Crown of Feeblemind" and I can't get it to set an ability score below the rolled value. Does the code/mod have to be typed differently, or can no item reduce an Ability score while worn? I've even tried "Strength:01" and "Strength:1", as well as played around with scores under, even, and just above the base value (Test example I'm playing with is a character with Str 14, so I've done "Strength:13","Strength:14","Strength:15" When using 13 or 14, also no change, but it does the familiar blue text with asterisk once there is a 15+ value entered.
1731987665
Gauss
Forum Champion
Hi Aranni, Which character sheet are you using?
D&amp;D 5E 2014 by Roll20
1731988229
Gauss
Forum Champion
Here is the wiki: <a href="https://wiki.roll20.net/D%26D_5E_by_Roll20#Mods" rel="nofollow">https://wiki.roll20.net/D%26D_5E_by_Roll20#Mods</a> There is no setting negative values, but you can set penalties. Calculate the penalty that gives the value.&nbsp;