when i run this, it plays an effect, but not the custom effect i have entered. it just does a burn-fire at the caster's location. am i missing something? my use-case is that effect happen before roll20AM plays the sound for them. So, i'll just do it form the API with a setTimeout.      on('chat:message', (msg) => {      if (msg.type !== 'api' || !msg.content.startsWith('!attack')) return;         const args = msg.content.split(' ').slice(1);      if (args.length < 2) {          const errorMessage = "Error: '!attack caster target' requires two arguments: caster and target token IDs.";          sendChat('', errorMessage);          return;      }         const [casterId, targetId] = args;         // Find the caster and target tokens      const caster = getObj('graphic', casterId);      const target = getObj('graphic', targetId);         if (!caster || !target) {          const errorMessage = `Error: Couldn't find tokens for caster ID: ${casterId} or target ID: ${targetId}.`;          sendChat('test', errorMessage);          return;      }          const trackName = "MESBeam";       const playTrackCommand = `!roll20AM --audio,play|${trackName}`;      sendChat("API", playTrackCommand);         setTimeout(() => {          const fxType = "MESBeam";          // coordinates for the start and end points          const startX = caster.get('left');          const startY = caster.get('top');          const endX = target.get('left');          const endY = target.get('top');             // Spawn the directional FX between the caster and target          spawnFxBetweenPoints({ x: startX, y: startY }, { x: endX, y: endY }, fxType);      }, 2000);  });