<a href="https://marketplace.roll20.net/browse/gameaddon/34863/mdt-5e-level-10-adventures" rel="nofollow">https://marketplace.roll20.net/browse/gameaddon/34863/mdt-5e-level-10-adventures</a> 6 Mini Adventures for Level 10 Heroes From the depths of the darkest dungeons to primal dangers of the untamed wilderness, these adventures bind ancient mysteries, forgotten lore, and the allure of epic quests. Adventurers will explore realms unknown, face deadly foes, and discover tantalizing treasures and magnificent artifacts. AAW Games brings you this collection of 6 complete and ready-to-run scenarios designed especially for discerning Game Masters who want exciting adventures and need them now. Begin the next chapter of your campaign! Themed and organized for convenience, the Mini-Dungeon Tome for Level 10 PCs provides setting-neutral fantasy adventures suitable for parties at level 10. With all reference material included, this add-on holds everything you for hours of adventuring. Offering contributions from all-star authors and game designers, the Mini-Dungeon Tome for Roll20 is the series you have been searching for. Always have a new adventure at the ready and test the mettle of even the most experienced players! The following adventures are included in this add-on: Buta No Shiro by Jonathan Ely for 4 heroes at level 10 A warthog-headed rakshasa, Achellios the Glutton, has gained influence over a town’s magistrate. The creature uses its powers to uncover illegal activity and read wrongdoers’ minds, then with its message ability it whispers the details to the magistrate while he’s alone—resulting in a remarkably crime-free town. When the PCs enter the picture, either traveling through the area or perhaps returning to their once-quiet hometown. Achellios recognizes the threat the adventurers pose and immediately starts turning the magistrate against them with every scrap of information it can think of. The Menagerie of Brighton Bonsworth by Justin Andrew Mason for 3-4 heroes at level 10-11 Clockwork maestro Dr. Brighton Bonsworth is known throughout the land for his magnificent inventions, but he is most renowned for his remarkably lifelike automatons. His amazing mechanical creatures are mere machines, yet are created with such a technical prowess that most observers are completely fooled by their realistic appearance and behavior. From mythical creatures to exotic beasts, the clockmaker’s skills are unparalleled. However, the ultimate exhibition of his talent shines through his intelligent and seemingly sentient, but utterly subservient, humanoid creations. The Halls of Hellfire by Jonathan Ely for 4-5 heroes at level 10-11 The Halls of Hellfire is a former holy site and part of a fortress deep within the rocky deserts of the South. It was seen as hallowed ground and revered by the many nomadic clans that traveled those deep deserts. Indeed it was once seen by all as neutral ground, and often used to settle disputes, enjoy celebrations and trade between themselves, but is now shunned. However, several dozen years ago, the Halls were used by the exiled sorcerer Mennu the Betrayer to summon an unnamed demon as old as time itself; in the process Mennu lost control, his life and his soul, and the demon furiously razed the remnants of the fortress to the ground, before returning to the Abyss. All that was left was the deepest portion of the underground chambers, long since hidden and occupied by creatures that thrive on the residual evil that permeates this site. Shrine of the Earth Barons by Stephen Yeardley for 4-6 heroes at level 10-11 Followers of earth deities worship the ground they walk on and have always built below-ground shrines. A school of four gnome mages called the Earth Barons was no exception, constructing one such holy place where a desert met a range of rocky hills. However, recently a visiting dignitary turned out to be a suicide assassin that broke a fully-charged staff of power in their midst wiping out the mages. The Stuff of Dreams by Stephen Yeardley for 4-6 heroes at level 10-11 Deep in the Underworld, near the outlet of a sacrificial well-shaft, the PCs find a colossal cavern full of densely-packed mosses, liverworts, ferns, and bioluminescent fungi including many Armillaria and Mycenoid species. A sanctuary was created here long ago by wanderers before they moved on, with corridors and rooms carved from living biomass. Historically, the walls, floors, and ceilings were kept smooth, but nature’s returned; now they’re unkempt, with vermin, larger animal, active plant, and other pathways pitting them. The Jötunn Encampment by Justin Andrew Mason for 4-6 heroes at level 10-11 The party has returned to the village of Völsfheimr with the artifacts of Jarl Vornig to deliver news about the Black Serpent cult and the spy who infiltrated the Northern Fury Council. After Canute and the other council leaders deal with the perpetrator, the adventurers are asked to assist in another matter before continuing to Ighdenholm. A Vikmordere scouting party has discovered an encampment of jötunn-kin several miles away, and suggest that all attacks in the area are being coordinated from one location: a long-abandoned Vikmordere fortress. The Roll20 version of MDT 5E: Level 10 Adventures includes the entire content of these 5e adventures, fully integrated into the platform. Included in the Roll20 version: 6 encounter maps with monsters and secrets waiting on the GM layer and set up with Dynamic Lighting 51 NPCs and monsters linked to Character entries in the Journal, with Roll20 5th Edition character sheets and clickable actions Cross-linked handouts throughout the adventure with links into the 5e compendium and automated damage dice rolls for traps Rollable tables for shapeshifters