Welcome Adventurers! Hey folks! I’m putting out feelers to see if there’s interest in a D&D 3.5 game that’s a little different from the usual fare—something more grounded, with a lower power level and less reliance on magic. If that sounds like your kind of thing, read on! What Do You Mean by 'Low-Powered, Low-Magic'? Think Game of Thrones in its early seasons or The Lord of the Rings . Magic exists—it’s real and powerful—but it’s rare and awe-inspiring, not just another tool in the adventurer’s kit. Spellcasters and magic items are few and far between, and even the smallest magical effect can be game-changing. This kind of world makes the stakes feel higher, and every decision carries more weight. You’ll need to think, strategize, and rely on your character’s skills and ingenuity to survive and thrive. How Does That Work in a Game Like D&D? Good question! It’s not exactly how the game was built to be played, but with a little tweaking and some buy-in from the players, it works really well. It means some classes and abilities will be adjusted to fit the tone of the game, but nothing that makes the game less fun. In fact, I think it’s even more rewarding to play in a world where every victory feels earned and every challenge matters. Have You Run This Kind of Game Before? I have! I’ve run a few campaigns like this, where the world is a little darker and more dangerous, but still full of adventure and opportunities for heroics. If you’re into stories that feel more personal and immersive, with a focus on character development and clever play, you’ll love this kind of setting. The Details Character Creation : 28-point buy system, starting stats at 8, with no single score going over 15 before racial modifiers. Most options will come from the Player’s Handbook , though I’m open to chatting about exceptions. Some classes and races will have minor tweaks to fit the low-magic vibe. The Vibe : Less hack-and-slash, more focus on story and character. Magic is rare and wondrous; danger feels real. When and How Often : Bi-weekly sessions starting as early as February. I’m available: Mondays or Tuesdays starting at 2 PM CST. Wednesdays between 4 AM and 7 PM CST. If there’s enough interest, I can try to be more flexible with scheduling. Why Should You Join? If you’re looking for a game where the story takes center stage and you want to explore a world that’s a little harsher but a lot more rewarding, this is it. I’ll bring my A-game as a DM, and together we’ll craft a campaign that’s full of tension, excitement, and memorable moments. If you’re interested or have questions, let me know! Once I know there’s enough interest, I’ll share more about the setting, house rules, and anything else you’ll need to dive in. Hope to see you at the table!