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One FX after another

Hello everyone. I decided to do some stuff with my Attack macros so i have questions is there a possibility to animate quote "Machine Gun fire" ? like i have uploaded sound of machine gun that shoot 10 times. however, so far i figured out to send "one bullet" to the target. TL;DR - If there is possibiliy to add like 10 FX one after another to simulate bullets? (also, there is a way to visualise it better? so far i use Missile FX for it but you know how it looks)
1736027838

Edited 1736027854
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Something like this should work (not sure if all these settings work under jumpgate) /fx machine_gun @{target|Origin|token_id} @{target|Enemy|token_id} custom fx saved as "machine_gun" { "angle": -1, "angleRandom": 0, "duration": 20, "emissionRate": 1, "endColour": [20, 0, 0, 0], "endColourRandom": [10, 0, 0, 0], "gravity": {"x":0.001, "y":0.001}, "lifeSpan": 300, "lifeSpanRandom": 100, "maxParticles": 500, "size": 10, "sizeRandom": 1, "speed": 25, "speedRandom": 1.5, "startColour": [10, 0, 0, 1], "startColourRandom": [5, 0, 0, 0.25] } Twist the knobs as needed.  ;-)
works like a charm 2 questions tho 1. bullets "fly past" the target. There is a way for them so they end at "target" 2. which line represents number of bullets? I would like to twist number acording to guns (like pistol or assault rifle)
1736063544

Edited 1736063581
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FX are not my forte... I'm pretty sure that duration was the setting I tweaked for the # of projectiles. I don't think the FX can end when they pass thru another token. Maybe this can be done with an API mod?  Not sure.
It still more than i ever hoped for. Thabks dude