Thanks, guys. To clarify a bit: It's one creature, so just one token on the VTT The different pieces/stablocks are meant to m.ake the monster more than just a bag of hit points with multiattack. I think I want each piece/statblock to have its own hit points, so PCs could conceivably whittle down the bad guy by killing one or more of the pieces. This adds an extra layer of complexity, but I think Jarren's got that figured out with multiple character sheets on the GM layer. I have one enemy I am thinking about trying this with to see if it works. That enemy is currently an Ultroloth, who already has innate spellcasting, hypnotic gaze, and multiattack (I say 'currently' because I may just change the whole idea of him if this works better for my scenario). I'm just playing with ideas at the moment, but I'm thinking he'd have three positions in the initiative order. On any turn he can move and take the attack action, or move and cast a spell. I've moved his teleport ability to a reaction. Only one of the pieces can use this reaction (cementing the idea that he is one creature) per turn. If the PCs kill one piece/statblock, he no longer takes a turn at this initiative. Narratively, he’s weakend by the damage he’s taken. You’ve got him on the ropes. If the dead piece/statblock had unique abilities or attacks, those are no longer available to our bad guy. If this were an enormous creature, like a kraken or something, I think I'd treat the individual pieces/statblocks as tentacles, but this guy is a medium humanoid.