One of my friends is trialing our group's first 2024 game (allowing 2014 species/backgrounds but not pre-existing 2014 characters) so I got to create my first character for real in the new sheet (I've done a bunch of tests since it came out). I used the builder, but ultimately had to "finish" it and complete the character by hand editing a number of things. In some cases that may have just been because how to do it in builder wasn't obvious, in others it was, but just didn't seem to work. It was an incredibly painful experience, particulary the by-hand part: fields that discarded edits (I filed a bug report on one, I suspect others), other fields that could only be edited by finding an obscure dialog, and some that appear un-editable (I'm going to file at least one feedback on the one that really bit me). I'm an experienced DM. I have the 2024 PHB and DMG for reference. And, as it stands right now, there's zero chance I'll run a 2024-sheet game for my players, because if I can't navigate this relatively easily, it would be a disaster for them. The game's about casual players having a fun saturday night, not dealing with broken software for fundamentals. I get that Roll20 was forced to launch this early, and was still spending resources on Jumpgate (which, I'll note, I'm fairly pleased with), but really, this is not a playable product, at least not from my perspective. The builder needs to "just work" and be obvious how it works for utter novices. And the ability to hand-edit anything is important, there will always be some class/subclass from an obscure book I'm not going to buy that someone wants to run (I have a pretty extensive 2014 digital collection, but there are some books I only own in hardcover, because they're not often used and money is finite). This is what made the 2014 sheet a success (not the charactermancer, the ability to do / fix anything by hand when needed).