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LFP - D&D 3.5 - DM Extraordinaire - Home Brew [Paid] - Triangle of Strife 2 - Sunday Mornings 10 am until 2 pm MT (Canada) Two Seats Open - 8th Level Game

Allow me to introduce myself… I’m John, DM extraordinaire (over 50,000 hours on R20). Feel free to check out my profile on R20. Jump to the juice and just email me -&nbsp; <a href="mailto:taibhsear71@gmail.com" rel="nofollow">taibhsear71@gmail.com</a> Or Discord if you prefer taibhsear #7908 I’ll give you a quick summary. I’m 53 and from Canada (Toronto originally but don’t hold that against me). I’ve been DMing since October 1991. I run D&amp;D 3.5 exclusively. Seriously, you can’t even pay me to play 5e anymore. I’ve run dozens of campaigns and games over the years and still love it. The vast majority of my content is homebrew and unique to my game although I have borrowed from many sources over the years. Triangle of Strife &nbsp;-&nbsp; &nbsp;This game will loosely follow the Kingmaker AP but is set in my homebrew world. The campaign will run from 1st level to 20th and beyond. <a href="https://www.youtube.com/watch?v=Yz4xekoBUYw&amp;list=PL_r6JrdKPLFXpYHmZJUNT0pkR3s90LegP" rel="nofollow">https://www.youtube.com/watch?v=Yz4xekoBUYw&amp;list=PL_r6JrdKPLFXpYHmZJUNT0pkR3s90LegP</a> The Setting Depending on which game you join you may be in any one of many areas of Thera (the world). Most of my games have occurred in Multras, the primary human continent. Multras is split into five portions (east, west, north, south, and central) each with its own trade language (eastern common, western common, northern common, southern common, and central common), kingdoms, and empires. Some of these kingdoms resemble medieval European countries like France and Germany, and some are completely unique, like the Banite Theocracy of Kallum but they all have their own language and culture. The East Marches is a large archipelago to the east of Multras which is about 2400 miles across (it covers 40 degrees of latitude). It reaches from the tropics to the Arctic Circle, like Multras. Unlike Multras, this chain of interconnected islands is not dominated by humans. There are many areas ruled by them, but they are separated by vast stretches of wilderness filled with all manner of creatures both friendly and aggressive. <a href="https://app.roll20.net/lfg/listing/392965/triangle-of-strife-2" rel="nofollow">https://app.roll20.net/lfg/listing/392965/triangle-of-strife-2</a> Expectations &nbsp; I run open, sandbox, player-centric original content games. The main theme is established, and the story is there, but these are elements the players choose to engage and I let the players write their own tales. I'm indifferent about the outcome, which seems to surprise a lot of players. I don't care how the story unfolds, although I try to make the most dramatic things happen, the dice and the players' actions are the final arbiters. On that note, I roll everything openly. Secret checks are only rolled by players if they wish to conceal an action or outcome. Some of my games are based on themes and ideas I’ve come up with and the players pick others. I play many different styles of games. I’m open to basically anything. If you have an idea for a campaign don’t be afraid to present it. I make most of my own maps when I have time and make custom tokens for each player. I detail my loot with the players in mind. I roll randomly but I like juicy drops so I’m often inclined to pick the next thing on the table if it looks sweet. &nbsp; Rates &nbsp; Most games will be $20 (minimum) per session but games with fewer players (less than 5), longer games (6+ hours), and higher-level games will have increased costs. $4 per hour&nbsp; (with a group of 5) &nbsp; of gameplay (5th-9th level). $5 per hour&nbsp; (with a group of 5) &nbsp; of gameplay (10th-14th level). $6 per hour&nbsp; (with a group of 5) &nbsp; of gameplay (15th-19th). $7 per hour&nbsp; (with a group of 5) &nbsp; of gameplay (20th+). My games have no level limit and we continue on as long as the players wish to play. The highest we’ve made it to is 22nd level. While the PE game is only 14th level, they are already talking about epic-level stuff (20+) and post-epic stuff (30+). I have rules for both despite never really getting that high with players. Payment is made via PayPal. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. Getting Started Before you contact me make sure: You are 18 or over. You’re willing to play D&amp;D for 4+ hours a week. You own a microphone of decent quality. You have Roll20 account. You have Discord account.
The Unicorn Guardian Statue marks one of the four corners of the ancient temple's territory. Unfortunately, they didn't know which point this one marked. They were coming from the northeast, so they assumed it was one of the eastern markers, most likely the northeastern marker.
Ottwarslyndanox has long been at odds with a small community of orcs that live within the confines of the forest that she considers her property. In her younger years, Ottwarslyndanox made direct raids on the settlement, but she was soundly repulsed each time. Now, though she is a &nbsp; much greater force to be reckoned with, she approaches her foes with more caution. She has learned not to expose herself to attack unless she is certain that she has the advantage over her foes. She has successfully driven the tribe of hill giants from her forest. A rare accomplishment for green dragons. Fortunately, for her, she managed to turn the orcs against the giants which thinned both groups and she managed to pick off a couple of the hill giant hunters in surprise solo combats. When the orcs attacked the giants, one night, she made her move. Under the cover of night, she managed to kill the last adult male hill giant while the orcs slaughtered the women and children. Both groups took huge losses that night and she thought she had won but within a decade the orcs had multiplied enough to come out of their caves and threaten her again. About two years ago she managed to kill the orc witch who had kept her at bay for years but before she could deal a killer blow to the settlement, a new faction moved in and drove her back. These branded orcs are stronger and even when she thinks she’s killed them, they continue to fight. Ottwarslyndanox has respect for spellcasters and magic in general, and she looks forward to the day she can cast much more powerful spells herself. She is always on the lookout for magic items that might give her an advantage, and she does nearly anything (short of parting with treasure) to acquire a new one.
Beyond the Unicorn Statue Marker was the Temple of the Lost Unicorn but inside was a mad dire bear.
After helping Jhod reestablish The Temple of the Lost Unicorn, they left him to his duties and moved on to their next task: Offering peace terms to the kobolds.
They managed to talk their way into seeing Tartuk, the representative of the kobolds. While he holds not formal position of authority, he can speak for the warren on matters he thinks are in the best interest of his people and report to the All-Watcher about his choices.
The kobold want the party to recover their Jade statue of Kurtulmak from the mite lair as a sign of good faith in their peace negotiations.
The mite mage put the boots to the party, although nearly as badly as he did with the first group, and flew away to the other side of the rift.
Fiendish phase spiders were fun. Next time, I should have a mite riding one.