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LFP - D&D 3.5 - DM Extraordinaire - Home Brew [Paid] - Edge of Night - Sunday 3-9 pm MT (Canada) Three Seats Open - 7th Level Gestalt Game

Allow me to introduce myself… I’m John, DM extraordinaire (over 50,000 hours on R20). Feel free to check out my profile here. Jump to the juice and just email me -&nbsp; <a href="mailto:taibhsear71@gmail.com" rel="nofollow">taibhsear71@gmail.com</a> Or Discord if you prefer taibhsear #7908 I’ll give you a quick summary. I’m 53 and from Canada (Toronto originally but don’t hold that against me). I’ve been DMing since October 1991. I run D&amp;D 3.5 exclusively. Seriously, you can’t even pay me to play 5e anymore. I’ve run dozens of campaigns and games over the years and still love it. The vast majority of my content is homebrew and unique to my game although I have borrowed from many sources over the years. Edge of Night &nbsp;-&nbsp; &nbsp;This game will revolve around the rise of Orcus near Ridgevale. Once a hub of cult activity, Ridgevale is now a thriving human village, but the cult of Orcus is watching. <a href="https://www.youtube.com/watch?v=MK8gqJWlmpU&amp;list=PL_r6JrdKPLFW47MpxvzXEWHba1hgZvEBx" rel="nofollow">https://www.youtube.com/watch?v=MK8gqJWlmpU&amp;list=PL_r6JrdKPLFW47MpxvzXEWHba1hgZvEBx</a> The Setting Depending on which game you join you may be in any one of many areas of Thera (the world). Most of my games have taken place in Multras, the primary human continent. Multras is split into five portions (east, west, north, south, and central) each with its own trade language (eastern common, western common, northern common, southern common, and central common), kingdoms, and empires. Some of these kingdoms resemble medieval European countries like France and Germany, and some are completely unique, like the Banite Theocracy of Kallum but they all have their own language and culture. <a href="https://app.roll20.net/lfg/listing/404025/the-edge-of-night" rel="nofollow">https://app.roll20.net/lfg/listing/404025/the-edge-of-night</a> Expectations &nbsp; I run open, sandbox, player-centric original content games. The main theme is established, and the story is there, but these are elements the players choose to engage and I let the players write their own tales. I'm indifferent about the outcome, which seems to surprise a lot of players. I don't care how the story unfolds, although I try to make the most dramatic things happen, the dice and the players' actions are the final arbiters. On that note, I roll everything openly. Secret checks are only rolled by players if they wish to conceal an action or outcome. Some of my games are based on themes and ideas I’ve come up with and others are picked by the players. I play many different styles of games. I’m open to basically anything. If you have an idea for a campaign don’t be afraid to present it. I make most of my own maps when I have time and make custom tokens for each player. I detail my loot with the players in mind. I roll randomly but I like juicy drops so I’m often inclined to pick the next thing on the table if it looks sweet. &nbsp; Rates &nbsp; Most games will be $20 (minimum) per session but games with fewer players (less than 5), longer games (6+ hours), and higher-level games will have increased costs. $4 per hour&nbsp; (with a group of 5) &nbsp; of gameplay (5th-9th level). $5 per hour&nbsp; (with a group of 5) &nbsp; of gameplay (10th-14th level). $6 per hour&nbsp; (with a group of 5) &nbsp; of gameplay (15th-19th). $7 per hour&nbsp; (with a group of 5) &nbsp; of gameplay (20th+). My games have no level limit and we continue on as long as the players wish to play. The highest we’ve made it to is 22nd level. While the PE game is only 14th level, they are already talking about epic level stuff (20+) and post-epic stuff (30+). I have rules for both despite never really getting that high with players. Payment is made via PayPal. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. My noob game is free to play if you want to try it out and meet some of the other players. I can also run a session zero if you have a group and want to do a one-shot. Getting Started Before you contact me make sure: You are 18 or over. You’re willing to play D&amp;D for 4+ hours a week. You own a microphone of decent quality. You have Roll20 account. You have Discord account.
Bugbears patrol the area around Shadowfell keep. They are tough and hard to kill even once they are dead. Even after they are slain, they animate as zombies.
The goblin guards seem to have the same unholy ability to animate on their own after being dropped.
I opened with the Kalarel the Vile scene and it went down perfectly. The party was completely stunned.
Blaspheme really freaked them out, but it wasn't too challenging.
I have a great idea. If I touch a lycanthrope, I can use wild shape to become a lycanthrope without worrying about bloodlust... Unless you get bitten trying to touch it.&nbsp; *lets the comedic irony ensue*
Their first encounter with the juju zombies wasn't too bad but that's not the last time they will see them in Shadowfell Keep.
The deathlocks will probably be the most significant challenges coming up in Shadowfell Keep.
i got a trick i am giving u game/bundle/credit for 50% of price message me (got only 200$ to give in total)
It's funny how much of a threat Wisdom damage is compared to Strength damage. They wasted no time going after the allips.
Orgul used his Legend Lore ability (yes, the oroc has a library card) to search Shadowfell Keep through divination, gaining many key pieces of info about the layout and challenges ahead. Not that these challenges can't change or increase in difficulty as time passes.
In the forest, on the way to Sydan, they were ambushed by some displacer beasts.