![](https://files.d20.io/images/307702497/cixj3HVrU90FY4OJN8Dl8A/thumb.png?1664896968096)
The amount of random little changes actively causes me mental stress and I don't know why. How do I go back? How do I undo? To be clear. It's the visual changes. Not any of the code changes.
The amount of random little changes actively causes me mental stress and I don't know why. How do I go back? How do I undo? To be clear. It's the visual changes. Not any of the code changes.
Sorry Meow. Apologies for any stress caused.
The primary "visual" change was simply moving the grouping of the logo, recalc, mode, and settings buttons from header left to header right. I kept the buttons together because of their familiarity and utility but I wanted to try and simplify things by also combining and/or removing the clickable sheet mode text (Edit/Compact) and the Monster/NPC label.
old
new
I added a red outline around the Conditions panel when a condition is active. I've played in many games where player has left conditions active because they forgot about them. I thought this might help with that.
BUG: I just noticed the outline is not consistently toggling off
when there are no conditions active. I'll get that fixed asap
(Thursday's merge).
Similar outlines are used around the pop-over macro-text editing boxes when they are selected for editing.
I can tone these outlines back(ie thinner line and/or opacity) if this too distracting...?
I added a red outline around the Settings window and the Settings button to help
indicate when the sheet is opened to the Settings page. The sheet defaults to the Settings page on a new sheet to encourage users to see what options are available, and set as needed before creating a pc/npc. Good or bad, its been this way a long time but some people have mentioned they were not clear on how to get out of the Settings page. I thought this might help.
Updated the Mode and Settings button text as well to better indicate the current "state" that has been selected. I may refine this further just to help with clarity/usability. These particular buttons have always been a pain point on the sheet.
Updated the Settings page buttons and checkboxes to make it "easier" to toggle the various options. (text and/or checkbox are clickable like Conditions, Spell Options, etc.)
I updated the background/wrapper margin/padding of the sheet to have layout consistency between the various background selections.
For what it's worth, I'm not planning on making any more changes to the sheet aesthetically other than slight adjustments if needed.
Pro users that are the game's creator can grab any version of community code (html, css, translation) You should be able to use the History link from the repo to grab code from a given period. These files can be copied and pasted(raw text) into the Game Settings editor for any game using the "Custom game" sheet template.
Let me know if you need any help with that if that is something you would like do.
Cheers
Thanks for your hard work on the community sheet, Vince. I'm happy to see it updated as much as it has, and I appreciate the majority of the changes, but I wanted to add onto this topic as I have noticed one particularly notable visual change with the community sheet, particularly with the associated and bundled templates, that may be what the original poster meant to call attention to as a significant alteration.
In the primary overhaul as part of the greater update (The January 6 commit in github, which saw a few changes to how templates were displayed), a strange bug was introduced that breaks anything that utilizes the pf_attack template; the header aligns to the right, rather to the left, and it breaks any usage of the subtitle tag. Usage of any header image (including a 1x1 empty header image) fixes the alignment, but not the subtitle problem. It affects only this template, and curiously has no influence on any other template, despite the code modification applying to all of them equally.
I have noticed this problem occur in multiple browsers across multiple systems, so I am not sure what is causing it, but I have narrowed down its effect to only this one template.
Hi Terrakits,
Thanks for bringing that to my attention. Hmm, I don't recall making any adjustments to the roll template...
I'll have a look and get it back in order.
Not sure when or what I did to the header. I had a quick look over my commits and I'm still not sure how the template was "touched"... Regardless, it's definitely broke. ;-(
I normally have an image included with my headers so I never noticed the glaring alignment issues you pointed out. Thank you. It will be fixed on the next scheduled merge (Tues)