
I've been experiencing this bug where my rollable tables through RecursiveTables are only returning a value of '0', instead of a table item. I see that this was a bug first reported by TheAaron 6 years ago , but it seems like it is still around! The interesting thing is that it seems like as long as all your rollable table rolls have a nested inline roll, it works. So writing [[ 1t[table] ]] as [[ [1d1]]t[table] ]] seems like it will always work, as long as all tables are written that way. That's just a guess, it might just make it more subtle. I'm updating all of my treasure tables , and at this point, my macros are completely useless because I've added some complex nested inline rolls, and every result after the first one is showing up as a '0', I'm hoping there is some kind of resolution, or possible suggestion on how to workaround this bug! I've tried replacing every [[ 1t[TableName]]] with [[ [[1d1]]t[TableName]]] but that's not working either - the workaround that TheAaron suggested might work does seem to only make it more subtle. Other threads referencing this bug: Recursive Tables (!rt) output returning 0 Creating 1 Click Treasure Tables in Roll20 [Script] RecursiveTables -- Expands Inline Rolls in Rollable Table Results RecursiveTable macro returns 0 randomly .