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WildShape script broken - fix in pull branch

1736933743

Edited 1736933771
Boli
Pro
API Scripter
Just so people are aware, I pushed a broken fix to this mod, so it will currently not work :( ... but I already pushed a fix so hopefully in a few days this fix will be live. :) Was a simple copy/paste error. :/ In case people are wondering why I pushed a 'fix' to the Mod in the first place, it was to turn off the message into chat when the script reloaded, unless you are in debug mode.
Thanks much Boli! Is there a link to the code for those of us who do not have the patience for the fix to be made available?
1736954211
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Merges are now back on a regular Tuesday schedule, but there can sometimes be a Thursday update with enough demand. I'll see if I can notify the authorities.
1736962777
Boli
Pro
API Scripter
Oginme said: Thanks much Boli! Is there a link to the code for those of us who do not have the patience for the fix to be made available? <a href="https://github.com/boli32/roll20-api-scripts/blob/89b28d22d8bb03768788b840623bd284a4b21ad4/WildShape/1.4.3/WildShape.js" rel="nofollow">https://github.com/boli32/roll20-api-scripts/blob/89b28d22d8bb03768788b840623bd284a4b21ad4/WildShape/1.4.3/WildShape.js</a> That's the fix. Line 2369 needed a ); to close off a command.
Thank you very much, Boli.&nbsp; I had set up wild shape for Wednesday and Thursday campaigns which are on-going and everything was fine last week.&nbsp; Tried yesterday and nope...&nbsp; Was going to try to work on it today and saw your post. Many thanks for your work!
1736984385
Boli
Pro
API Scripter
Well, I did originally break it so.... ;) Least there is no more spam when it loads everytime :p
Just wanted to come back and confirm that this fix got merged in to the Mod Scripts. Let me know if you have any further issues.