Hi Sam S.,
No, there is no Mod (API Script) that you can tie into the Long Rest button. Perhaps one can listen for it though, not sure.
There are a number of API Scripts for use with resting that may be able to do what you want. Alternately I use ChatSetAttr and just define everything.
Short Rest example:
/w GM &{template:default} {{name=Short Rest before-report}} {{HP=@{hp} / @{hp|max}}} {{Temp HP=@{hp_temp} / -}} {{Hitdice=@{hit_dice} / @{hit_dice|max}}} {{@{class_resource_name}=@{class_resource} / @{class_resource|max}}} {{@{other_resource_name}=@{other_resource} / @{other_resource|max}}} {{@{repeating_resource_$0_resource_left_name}=@{repeating_resource_$0_resource_left} / @{repeating_resource_$0_resource_left|max}}} {{@{repeating_resource_$0_resource_right_name}=@{repeating_resource_$0_resource_right} / @{repeating_resource_$0_resource_right|max}}}{{@{repeating_resource_$1_resource_left_name}=@{repeating_resource_$1_resource_left} / @{repeating_resource_$1_resource_left|max}}} {{@{repeating_resource_$1_resource_right_name}=@{repeating_resource_$1_resource_right} / @{repeating_resource_$1_resource_right|max}}} {{@{repeating_resource_$2_resource_left_name}=@{repeating_resource_$2_resource_left} / @{repeating_resource_$2_resource_left|max}}} {{@{repeating_resource_$2_resource_right_name}=@{repeating_resource_$2_resource_right} / @{repeating_resource_$2_resource_right|max}}} {{Level 1 spells=@{lvl1_slots_expended} / @{lvl1_slots_total}}} {{Level 2 spells=@{lvl2_slots_expended} / @{lvl2_slots_total}}} {{Level 3 spells=@{lvl3_slots_expended} / @{lvl3_slots_total}}} {{[Chef: +1d8 HP to
people expending HD
1/short rest](~Grimdal|Chef)}} {{[Expend Hit Dice to heal (@{Grimdal|hit_dice}/@{Grimdal|hit_dice|max})](~Grimdal|Expend-HD)}} {{[After report button](~Grimdal|After-Short-Report)}}
!setattr {{
--name Grimdal
--nocreate
--evaluate
--hp_temp|[[{@{hp_temp},@{base_level}+@{Nalsar_charisma_mod}}kh1]]
}}
Long Rest example:
/w GM &{template:default} {{name=Long Rest before-report}} {{HP=@{hp} / @{hp|max}}} {{Temp HP=@{hp_temp} / -}} {{Hitdice=@{hit_dice} / @{hit_dice|max}}} {{@{class_resource_name}=@{class_resource} / @{class_resource|max}}} {{@{other_resource_name}=@{other_resource} / @{other_resource|max}}} {{@{repeating_resource_$0_resource_left_name}=@{repeating_resource_$0_resource_left} / @{repeating_resource_$0_resource_left|max}}} {{@{repeating_resource_$0_resource_right_name}=@{repeating_resource_$0_resource_right} / @{repeating_resource_$0_resource_right|max}}}{{@{repeating_resource_$1_resource_left_name}=@{repeating_resource_$1_resource_left} / @{repeating_resource_$1_resource_left|max}}} {{@{repeating_resource_$1_resource_right_name}=@{repeating_resource_$1_resource_right} / @{repeating_resource_$1_resource_right|max}}} {{@{repeating_resource_$2_resource_left_name}=@{repeating_resource_$2_resource_left} / @{repeating_resource_$2_resource_left|max}}} {{@{repeating_resource_$2_resource_right_name}=@{repeating_resource_$2_resource_right} / @{repeating_resource_$2_resource_right|max}}} {{Level 1 spells=@{lvl1_slots_expended} / @{lvl1_slots_total}}} {{Level 2 spells=@{lvl2_slots_expended} / @{lvl2_slots_total}}} {{Level 3 spells=@{lvl3_slots_expended} / @{lvl3_slots_total}}} {{Level 1 spells=@{lvl1_slots_expended} / @{lvl1_slots_total}}} {{Level 2 spells=@{lvl2_slots_expended} / @{lvl2_slots_total}}} {{Level 3 spells=@{lvl3_slots_expended} / @{lvl3_slots_total}}} {{[After report button](~Grimdal|After-Long-Report)}}
/w Grimdal **May prepare different spells and change infusions**
/w GM **note: during a long rest you are immobile but conscious for 6 hours**
!setattr {{
--name Grimdal
--nocreate
--HP|@{hp|max}
--hp_temp|[[@{base_level}+@{Nalsar_charisma_mod}]]
--Hit_Dice|@{hit_dice|max}
--other_resource|[[{@{other_resource}-1,0}kh1]]
--repeating_resource_$0_resource_left|@{repeating_resource_$0_resource_left|max}
--repeating_resource_$0_resource_right|@{repeating_resource_$0_resource_right|max}
--repeating_resource_$1_resource_left|@{repeating_resource_$1_resource_left|max}
--repeating_resource_$1_resource_right|@{repeating_resource_$1_resource_right|max}
--lvl1_slots_expended|@{lvl1_slots_total}
--lvl2_slots_expended|@{lvl2_slots_total}
--lvl3_slots_expended|@{lvl3_slots_total}
}}
Note that I don't have it set to silent yet, as soon as my players don't like the gibberish notification I will do so.