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Seeking Adventurers for a Long-Term D&D 3.5

Embark on a Journey Through Mystery and Peril In the shadow of a fading sun, a quiet frontier town stands on the brink of calamity. Strange whispers drift from the wilds, and something ancient stirs beneath the earth. This is where your story begins. As Level 2 adventurers, you’ll step into a world fraught with danger and steeped in mystery, where the choices you make will shape the fate of many. Inspired by the classic Greyhawk campaigns, this long-term Dungeons & Dragons 3.5 adventure offers a slow, deliberate progression—an immersive tale where patience and curiosity are richly rewarded. Will you rise to the challenge, or be consumed by the encroaching darkness? Why Join? Epic Scope : Begin your journey as a humble adventurer at Level 2, and rise to greatness by Level 15. Along the way, you’ll face ancient mysteries, forge alliances, and shape your legacy in a world teetering on the edge of collapse. Immersive World : Step into a meticulously crafted realm where every village, forest, and shadowy ruin holds secrets waiting to be uncovered. The stakes will grow with every choice, as you unravel the threads of a tale far older than you imagined. Classic Style : Relish the timeless feel of Dungeons & Dragons with a perfect balance of exploration, tactical combat, and roleplaying. The slower leveling curve ensures every milestone is earned, every victory savored. Open to All : Whether you’re a newcomer to D&D 3.5 or a seasoned veteran, this campaign welcomes adventurers of all experience levels. Your story begins here—how it unfolds is up to you. About the DM Greetings! I’m a veteran Dungeon Master with a deep love for Dungeons & Dragons 3.5 . I’ve been running games since shortly after the edition’s release and have had the privilege of serving as a Living Greyhawk DM for many years. Over time, I’ve honed my craft to create immersive, character-driven campaigns that offer players a meaningful connection to the world around them. In this campaign, I aim to provide a space where players can slow down and truly live in the setting—forming relationships, unraveling mysteries, and watching their characters grow. This isn’t about a mad dash for power or loot; it’s about creating stories that matter, both to the world and to the characters you’ll bring to life. I’m a friendly and easygoing DM who’s happy to guide new players who are willing to learn. Whether you’re an experienced adventurer or brand new to D&D 3.5 , my goal is to ensure everyone has a chance to shine, enjoy themselves, and walk away with memories they’ll treasure. If that sounds like the kind of game you’ve been looking for, welcome aboard—I can’t wait to see where this story takes us.
Game Details System:  D&D 3.5 Play Style:  Long-term campaign Schedule:  Bi-weekly on  Monday evenings , starting at  5 PM CST (GMT -6) Session Length:  Approximately  five hours Start Date:   March 3rd Open Slots:  Five What to Expect This campaign is a  long-term commitment . The adventure will begin in the frontier town of Bree, where dark mysteries and growing dangers lurk on the horizon. Players will have ample opportunities for character growth, roleplaying, and classic dungeon-crawling action. As the story unfolds, the challenges will grow more dangerous, rewarding clever tactics and teamwork. This game is suitable for  all experience levels —whether you’re new to  D&D 3.5  or a veteran player. However, all participants must confirm they are  18 or older  due to mature descriptions of fantasy violence and darker themes. Player Requirements Character Submission:  All characters must be finalized and submitted for approval  one week before the start date . New Players:  If you’re new to  D&D 3.5 , you’ll need to schedule a  Session 0  to cover rules and expectations. Application If you’re interested in joining, please provide the following details: Name or preferred alias Are you over 18? Experience with D&D 3.5 (if any) What do you hope to get out of this campaign Are you comfortable with mature descriptions of violence and darker themes? Anything else you’d like the DM to know about your playstyle or expectations If this sounds like the adventure you’ve been seeking, reply below or message me directly with your application. Let’s create a campaign full of danger, intrigue, and unforgettable moments!
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Player Character Creation Rules Starting Level All characters begin at  Level 2 or Level 2 equivalent . Starting Gold Each character begins with  900 gp , the standard starting gold for a 2nd-level character. No starting magic items may be purchased, but crafting during character creation is allowed. Ability Scores Ability scores start at  8  before applying the  28-point buy system  for character customization. Alignment Characters may choose any  non-evil alignment . Class Selection Players may choose from classes in the following sources: Player’s Handbook  (Core Classes) Player’s Handbook II Expanded Psionics Handbook  and  Complete Psion Complete Adventurer Complete Warrior Complete Arcane Complete Divine Healer from Miniatures Handbook is also allowed Prestige Classes Prestige classes from the listed books are allowed. Prestige classes from other sources will be considered on a  case-by-case basis . Races Core races from the  Player’s Handbook  (Human, Elf, Dwarf, Halfling, Half-Elf, Half-Orc, Gnome) are allowed. Races with a Level Adjustment (LA) of +1 are permitted (e.g., Aasimar, Tiefling). No races with a Level Adjustment greater than +1. Feats from  Races of the Wild ,  Races of Stone , and  Races of Destiny  are allowed; however, classes and alternate racial options from these books are not permitted. Additional Sources The  Spell Compendium  is allowed for spells. Crafting Rules Crafting must follow  D&D 3.5 standard rules , including time, gold, and XP costs. Items crafted or purchased must come from  core sources . Extra Feat Each character gains  one extra feat at level 1  that must relate to their background. Restricted Books The following books are restricted, and content from them will require specific DM approval: Magic of Incarnum Book of Exalted Deeds Book of Vile Darkness Unearthed Arcana Libris Mortis (The Book of Undead) Savage Species Weapons of Legacy Tome of Battle: The Book of Nine Swords Deities Clerics, paladins, and other divine casters must choose a deity from the  standard D&D 3.5 pantheon  as listed in the  Player’s Handbook . Character Background Requirements All characters must have a detailed background including the following: Career Origin : How and why they started their chosen career. Motivations : What drives the character to adventure. Flaws or Phobias : At least one notable weakness or fear. Goals : What the character hopes to achieve during their journey.