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Folders or Archive for Macros

Score + 28
1737814584
Cliff R.
Plus
Marketplace Creator
This has come up before but never gotten enough traction to be acted on, it seems.  But to me it seems like it would not be difficult to do, and would be valuable for my style of play (which I assume a significant number of GMs also use).  When I'm setting up an encounter I like to make the monsters' (and NPCs') attacks into macros and activate the "in bar" buttons to make those quickly available.  A previous discussion of this option suggested using Token Actions, bu this way I don't have to create character sheets, which saves me prep time, and during combat when it's time for an attack I just hit one button rather than clicking a token then selecting an action, which makes combat go a little faster and smoother (especially in a many-monster-and-NPC fight).  I also use quite abbreviated names for the macros to keep the buttons small and leave room for a good number of them.  The only problem is that now my list of macros is quite long and (because of the abbreviated names) it's starting to get hard to remember what they all are.  Yes, I could just delete them after using them, but I often call up old ones as the basis for similar new ones, and sometimes previously encountered foes reappear.  If I could create folders and put all the macros relevant to a given map page into them, that would help.  Or even just have one "archive" folder to put the inactive ones in, with a "move to active" button.  Meanwhile I guess I'm going to use a Word file to create an archive, but an in-R20 system would obviously be more efficient.
1737845848

Edited 1737847062
Andrew R.
Pro
Sheet Author
There’s a Tip in the thread for tips about Macro Mule characters. This tip gets all your Macros into a character that you can use the Transmogrifier etc., on.&nbsp; <a href="https://app.roll20.net/forum/permalink/7605679/" rel="nofollow">https://app.roll20.net/forum/permalink/7605679/</a> So I work on macros in a Library game and then Transmogrify the macro mule into the active game.&nbsp;
Andrew R. said: There’s a Tip in the thread for tips about Macro Mule characters. This tip gets all your Macros into a character that you can use the Transmogrifier etc., on.&nbsp; <a href="https://app.roll20.net/forum/permalink/7605679/" rel="nofollow">https://app.roll20.net/forum/permalink/7605679/</a> I heavily use Macro Mule characters, but I also have a lot &nbsp;of Collections macros to call the Ability Macros from the Macro Mule characters, so it would still be really helpful to have folders for Collections macros.
This deserves more traction!
I'd like to see this, too!
1780521148
Cliff R.
Plus
Marketplace Creator
And I still would too.
D&amp;D 3.5 does not have, is not allowed (?) a compendium. Doing work around is time intensive and creates hundreds of macros that go in and make changes to the character sheet: adding/deleting equipment or spells. A mule is not advantageous for this use. Being able to put the hundreds of various macros into folders would be nice. Being able to move said folders from game to game would be great too, but that is yet another suggestion that has not gained any traction in years.
1786337524
Gauss
Forum Champion
Hi Erich S.,&nbsp; I am curious why a mule for equipment and/or spells wouldn't work?&nbsp;
Gauss said: Hi Erich S.,&nbsp; I am curious why a mule for equipment and/or spells wouldn't work?&nbsp; To be honest, looking back, I wonder if the problems that I saw in games I played in were due to the GM allowing the players write access to the sheets and players messing things up.&nbsp; I may reconsider the macro mule sheet idea, test it, and see how it works. The idea of juggling several thousand macros is not something I look forward to. The sheet approach may make it easier. Thanks for the pointer.
1786428591
Gauss
Forum Champion
Erich S. said: To be honest, looking back, I wonder if the problems that I saw in games I played in were due to the GM allowing the players write access to the sheets and players messing things up.&nbsp; I may reconsider the macro mule sheet idea, test it, and see how it works. The idea of juggling several thousand macros is not something I look forward to. The sheet approach may make it easier. Thanks for the pointer. An API Script such as Scriptcards can migrate content from one sheet to another sheet, I am using it in my D&amp;D 5e 2014 games for D&amp;D 5e 2024 spells. Something like that could be set up for your sheet.&nbsp;