My homebrew TTRPG uses specific training means where players have up to 5 dies to throw during each training session, they have to stop training when they roll a specific value or more (As in they met an unexpected problem while training) if not they keep throwing until 5 dies are thrown Is there a way to keep throwing as long as 95 or more isn't reached, but with a maximum of 5 throws ? IE : I roll a D100 up to 5 times if 95 or more isn't rolled 15 75 89 2 4 <= This training is fine, no specific problem encountered 15 19 98 <= 95 or more, I stop there, my character have reached a bottleneck