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Explosive dice, again...

Can this be automated with a macro? Cascade At 3rd level, whenever you would deal damage, choose one of the following: fire, cold, acid, thunder, or lightning. If you get the highest result on a damage die, you add 1d4 of the chosen damage type. This ability can trigger multiple times, up to your Wisdom modifier per turn. Any additional damage die gained through this ability can also trigger Cascade. The damage die for this ability increases to 2d4 at 15th level.
Just to clarify how this works, is the use capacity of your WIS mod per turn related to how many times you can make an attack that has explosive dice, or how many times your dice can explode? That will have a big difference on how that could work
1738567673

Edited 1738567704
$[[0.computed]] + [[ {[[ [[1d10]]=10]]d4!4,0d0+4*@{cascade attribute}}kl1]] Something like this? Replace the 1d10  and 10 with whatever the relevant damage dice are (though if you have multiple damage dice, you need a different, more complicated approach that I'm not going to attempt while I have no access to a pc). @{cascade attribute} is whatever attribute you use to track the uses, I can't point to a specific one without knowing your character sheet.
Тоо said: $[[0.computed]] + [[ {[[ [[1d10]]=10]]d4!4,0d0+4*@{cascade attribute}}kl1]] Как-то так? Замените 1d10 и 10 на любые соответствующие кубики урона (хотя, если у вас есть несколько кубиков урона, вам нужен другой, более сложный подход, который я не собираюсь пытаться, пока у меня нет доступа к ПК). @{cascade attribute} - это любой атрибут, который вы используете для отслеживания использования, я не могу указать на конкретный, не зная вашего листа персонажа. Yes, that's what I need. My sheet is 5e14 OGL and I'll be using @{Wisdom_mod}. Thanks for the help!