
Since Jumpgate has been out of beta for about a month, now, I expected FX to be fully functionnal with the API. But I cannot use the pre-defined missile FX. I use `spawnFxBetweenPointsWithDefinition(p1, p2, 'missile-fire')`, and nothing happens. I do see something if I replace it with `beam-fire`. Does someone have a work-around? Also, I looked at the new functions for custom FX, and I only see ` spawnFxWithDefinition`, which only takes 2 coordinates as first arguments, so it cannot be aimed. How are we suppose to spawn custom aimed FX?