But, finally, as-well..... If you're looking for a Clock that automatically counts-down in Near-Realtime in Roll20 like a stopwatch, then you'd want to try an Animated Clocks product from Roll20 Marketplace, such as: <a href="https://marketplace.roll20.net/browse/set/7553/animated-countdowns" rel="nofollow">https://marketplace.roll20.net/browse/set/7553/animated-countdowns</a> <a href="https://marketplace.roll20.net/browse/set/6322/animated-clocks-1-dot-0" rel="nofollow">https://marketplace.roll20.net/browse/set/6322/animated-clocks-1-dot-0</a> <a href="https://marketplace.roll20.net/browse/set/35518/animated-countdown-timers-rotating-overlays" rel="nofollow">https://marketplace.roll20.net/browse/set/35518/animated-countdown-timers-rotating-overlays</a> This one has a 30 minute countdown that's designed to work in Roll20. Note: I am still not convinced these are the best method to track real-time for gaming, but, they are the best way to do it ON the VTT without another timer running on the side (like your smartphone or another website). Longer animations (like counting down an Hour) gets to be a larger-and-larger animation file with potentially a lot of frames. I'm not sure it tracks very accurately with real time (1 second = 1 second), it probably drifts more and more, this is worth testing if anyone knows for sure. I also suspect they may show different times on different user's computers that are viewing it (this also needs testing to prove it). Especially if anyone has frame-drops or loads-in after the animation is already going. If these kinds of issues are a problem for you, consider trying an online stopwatch website running on the side: (( Google for countdown stopwatch timer to get a lot of websites that do this ))