
Hi fellow brothers.
Some of you asked (with reason) why the new sheet wasn't there as advertised. I think I owe you some informations about this.
First, I want to apologize for this unexpected delay. I should have foreseen it. You have to know that we, humble community folks, can only propose Pull Requests, that the Roll20 team approve (or not) each tuesday (mostly). I thought that everything was in order with my sheet, but, as I was using copyrighted material (namely, images coming from DeathWatch book), Roll20 blocked my Pull Request, and thus, it won't be available before next tuesday (provided they don't find another problem).
So, I'm removing all images from my Pull request and will submit it to them next week (february 18th). Hopefully, it will be approved then.
This means we need some images. Not much, mostly a header and a footer for the sheet and the roll template, a logo, and an image of a space marine to go behind the armour's fields.
I'll try to keep this thread opened so that you may use it to report bug on the sheet.
List of known bugs
- Dice rolls can have a result beyond 100 (is that a bug?)
- Squad abilities chat message have their line-break missing
- Psychic power with a target above 90 reads "Success" when rolling a 91+, even though tests of 91+ should always fail
Features requested
- !Add collapsible container around vehicles
- Add button to collapse all lists in a tab
- !Try to make psychic powers damage a free text input
- Find a new way to show weapons that would be unified with NPC and Vehicles
- Find a way to add unlimited weapons to NPC and vehicles
- Be able to update the Enhanced Strength from the power armour
- Better than that, have the power armour have bonus on its own that can be turned on/off depending if the armor is donned/powered (also, think about the helmet)
- Allow armour parts to handle the "Cybernetics" buff (+2 toughness before unn. tough.)
- Adding a separate Gear & Tool list for requisitioned gear.
- Adding another Psy Rating option for using psychic techniques: Invocation, which adds +1 PR to your Fettered tests, or -1 if you fail
- Handle righteous fury triggering on 9+ etc… depending on various abilities
- Add Betcher's gland as situational weapon (hideable so that marines without it won't be tempted to use it?)
- Define custom oaths
- Add a box to set custom modifiers on characteristics (see this)
- Find a way to remember the player about the situational bonuses he can use
- Add a box to set a modifier to psychic phenomena
- Add class to weapons
- Add Requisiton cost to gear / weapons
- Add craftmanship to gear / weapons
- Handle Sure Strike on weapon attacks (lets you reverse the number for Hit Location)
- Adding a query for Burning damage modifier (or handle Astartes Flamer damage)
- Expand the Vehicles' Size drop-down list to include options beyond Massive
Visual improvements
- Don't show fake rolls on Righteous fury vs Xenos
- When resizing the text boxes under abilities, the title on the top ability on the right column sometimes is pushed to the bottom of the left column
- Align titles of abilities and stuff left-align (Need more opinions about that!)
Already fixed
On the XP sheet, all advancements put into the middle and right columns ADDS to the "XP to spend" rather than subtracting from it.rollPsychicPhenomena75100Title has no translationParrys don’t show degrees of success / failureMulti-hit shows one too many hitMulti-hit starting on limbs should target the same limb on the second shotFix text about Heightened senses, that gives a bonus to all rolls relying on that sensePsychic powers’ send to chat text have the text "t1" before range and there’s a carriage return between "Sustained" and "Opposed"Righteous Fury damage dice against non-xenos should explode since it does not need more check if the dice rolls a 10Vehicles' Melee Attack shows a "$[[1] Roll" in the result instead of the actual rollSkill ordering is not updated according to translationNPCs' stat & skill checks currently only show a Success/Fail without DoSThe grey-on-grey text is somewhat hard to read, especially with all the long lists. Higher contrast would be nice.Forcefields should have a 0% overload option (see terminator armour)Add a modifier to Cohesion Challenges (or query for modifier)Changing max clip size to one vehicle weapon changes it for all 3 weaponsSustaining 1 psychic power should not reduce PR and should not add +10 to psychic phenomena rolls (sustaining 2 works correctly)Heightened sense title-text says it gives a +20 bonus instead of a +10Perils of the warp rolling less than 1 shows nothingMake Armour History a repeating fieldJumping height is incorrect