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Trouble with Dynamic Lighting - Emit Light function

Like the title suggest, I have problem with Static light and or "carried toches" a.k.a Tokens Emiting light Strange thing is .. it seems to be working on an older map of mine, but I uploaded a new map, madde the lighting boundaries to follow walls and etc. then put in enemies and lastly the players .. with DV, they see perfectly fine .. but my sad human rogue, cannot see anything, no matter if I even put a torch 5ft in front of it. Been reading alot about problems similar to this and found one, which perfectly sums up what problem I have as well atm. <a href="https://app.roll20.net/forum/post/8020531/dynamic-lighting-not-showing-lighting-emitted-from-another-token" rel="nofollow">https://app.roll20.net/forum/post/8020531/dynamic-lighting-not-showing-lighting-emitted-from-another-token</a> <a href="https://i.imgur.com/r15vXfp.png" rel="nofollow">https://i.imgur.com/r15vXfp.png</a> I have the same problem as the one on the top in this picture .. but I do not have anything like what he has on the bottom picture. Read that taking out&nbsp; "Enforce line of sight" seems to work for him .. but I can't try it out, for I do not have that .. So please, help me!
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keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Hi Ray55! The post you are referencing is from five years ago, and the screenshots show the player was using the old Legacy Lighting system. Whatever issue you are experiencing almost certainly will not be related to that thread. That being said, if you could do what they did and upload screen shots of the situation you are experiencing, including page settings and token settings of the affected token, we might be able to figure out what's going wrong with your setup.
Thank you for your response .. it seems like it fixed itself , by the time I woke up now and logged on .. strange I did try to refresh the page multiple times yesterday and it did not change the result at that time ..&nbsp; Anyway, I am glad it worked out and I thank you for your help nonetheless.