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LFP 5e 2014 Dungeon of the Mad Mage Sundays 3PM EST

1740061828

Edited 1740106749
will
Pro
NOTE: "Apply"  here  if interested. NOTE 2: Game rescheduled to 1030 AM Saturdays Game is starting at 12th APL with some magic items already in tow. The party's primary goal is to stop Hallaster, although some minor subquests exist. DUNGEON OF THE MAD MAGE Who: 5-6 brave adventurers and one try-hard DM What: Dungeon Crawl, classic 5e When: Saturdays starting in March 2nd week Where: Roll20.Net Time: 1030 AM EST - 1230 PM EST (1PM sometimes) Why? For the fun of it. How: With extreme prejudice. Campaign Ethos: Dungeon Crawl Mood: Not so serious. Roleplay 15% Combat 75% Traps 10% Difficulty: High to Medium-High Themes: Dark, Gritty, Irreverent Dungeon Comedy House Rules: Slow Natural Healing, Flanking, Extra Combat Actions (Grapple, Disarm, Overrun, etc), Multi-classing, Gestalt (optional) Point Buy: Variant, or rolled stats 4d6 rolled irl under the honour system Drop lowest. Rolled 9 times, take highest 6 rolls Feats: 6 feats total, +1 if human race +2 if custom lineage Class/Races: All 1st party allowed, including Mystic, Gunslinger and Blood Hunter Notes: It's a light hearted game, but we're sticking to 99.99% Rules as Written Third Party: Allowed on a case by case basis. Matt Mercer and some D&D 3.5 ed feats are allowed such as Power Attack, Combat Reflexes, "Veteran Warrior", Improved Critical and others. Haste is an extra action and extra attack as part of one action. Can only use "Extra Attack" feature once per turn. Custom magic item and magic item crafting are in play! "Apply"  here  if interested.
Note game will actually be Saturdays 1030 AM EST => 1PM EST most weeks.. I mistyped in thread title. Contact info at above link