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need help implementing a magic item 5e (2014) D&D

Hi folks i'm a bit lost and could use some help with 2 questions.
I'm sure these questions have been asked before but I've been looking and i couldn't find an answer (I'm also not technically minded/code savvy so i'm not at all sure if i would have recognized the answers i'm looking for even if i did come across them).

I'm using the standard roll20 5e (2014) character sheet and jumpgate.

Question 1: is there a way to give an attack two savingthrows? as in "give me either a strength or dex save or get grappled".

Question 2: is it possible to implement a magic item with charges? I'm trying to implement a homebrew weapon that can cast certain spells with its charges, how do i make each spell tick down the appropriate amount of charges and how do i get it to recharge the appropriate amount for each long rest? 
I turned on spell points in the character sheet settings thinking that that might help me get there but for the life of me i can't see what enabling that setting changed.

thank you in advance for any advice y'all can give me.

February 21 (1 month ago)

Edited February 21 (1 month ago)
Gauss
Forum Champion

Hi 084thebull, 

Question 1: Can you supply the full item description? Might be easier to formulate a solution with the item in question. 

Question 2: Absolutely, use the resource counter. If you want it to keep track you will need a Mod (API Script). That will require the game owner have a Pro account. 

If the Game Owner does have a Pro account I can help you with script options. 

Spell points just turns the spell slots into spell points and provides a resource on the core page. It does not automate anything. 

February 21 (1 month ago)

Edited February 21 (1 month ago)

Yes i can certainly share the full item description, it's a chonker though so I'll post it in a separate reply.

For my first question this is the relevant ability:

Thwip [no charges required]
Range 30ft 
As an action you can shoot a strand of very strong spider silk up to 30ft, the silk sticks where it hits and is strong enough to support two medium or smaller creatures or one large creature provided that the surface it is attached to is also capable of holding you. 
Combat uses: while in combat you may use one of your attacks to instead do one of the following
Grapple: 
Your target makes a strength or dexterity saving throw (their choice) against the weapon save DC. On a failure the target is grappled (see grappled condition).

I'm the game owner and i don't currently have a pro subscription but i don't mind getting one. It would be preferable though if the implementation could continue to work when the subscription isn't renewed.

your help with the scripts will be much appreciated, i feel a little out of my depth truth be told.

February 21 (1 month ago)

Edited February 21 (1 month ago)

here is the full item description:


Spiderfang

Magical Greatsword, Rare requires attunement 

Properties:

Great sword: this weapon is two handed and uses strength to attack

Attack bonus= [ ] (strength modifier + proficiency bonus)

damage = 2D6 slashing + 1D4 poison damage. Your weapon damage is considered magical.

Weapon save DC [ ]

Some of Spider Fang’s abilities require a target to make a saving throw against Spider Fang’s weapon save DC, which is equal to 8+ your attack bonus with this weapon.

Charges:

 Spider fang has 10 charges for the following abilities. Spiderfang regains 1D6+1 expended charges daily at dawn.

Charges remaining = [ ] out of 10


Abilities:

Charm lesser spiders [passive, no charges required]

You can speak with spiders and any spider of CR 1 or below is automatically charmed by you and will be friendly. This effect ends if you or an ally of you harms them or their allies.


Spider climb [1 charge]:

Casting Time: 1 Bonus action

Range: 30ft

Target: One willing creature you see within 30ft

Duration: concentration, Up to 1 hour

Until the spell ends, one willing creature you can see within 30ft gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free. The target also gains a climbing speed equal to its walking speed.


Thwip [no charges required]

Range 30ft 

As an action you can shoot a strand of very strong spider silk up to 30ft, the silk sticks where it hits and is strong enough to support two medium or smaller creatures or one large creature provided that the surface it is attached to is also capable of holding you. 

Combat uses: while in combat you may use one of your attacks to instead do one of the following

Grapple: 

Your target makes a strength or dexterity saving throw (their choice) against the weapon save DC. On a failure the target is grappled (see grappled condition).

Trip: you may pull an unsecured object or creature to the ground. 

If the target is a creature of size large or smaller it must succeed on a dexterity saving throw against the weapon save DC or be knocked prone (see prone condition). 

Pull: You shoot a strand of spider silk at a creature, object or surface and pull your target closer to you OR pull yourself closer to your target. 

If your target is a creature it has to make a strength save against the weapon save DC. On a failed save you may choose to move the target up to 10ft towards you or move yourself up to 10 ft towards your target. If the target succeeds you may choose to sever the spider silk thread or be pulled up to 10ft towards the target.

Well secured objects, structures, or any creature of size huge or larger automatically succeeds their saving throw.

A creature of size tiny automatically fails their saving throw and you cannot pull yourself towards them.

Willing creatures can choose to fail their saving throw 



Venom burst [2 charges]

Casting Time: 1 action

Range: Self (15-foot cone)

Target: Self (15-foot cone)

Duration: Instantaneous

You shoot a cone of spider webbing crawling with spiders. Any creature in the affected area is bitten by the spiders after which the spiders and webbing dissipate.

Each creature in a 15-foot cone must make a constitution saving throw or take 2D6 poison damage. 

At Higher Levels. This spell’s damage increases by 1D6 when you reach 11th level (3D6), and 17th level (4D6).



Web [3 charges]

Casting Time: 1 action

Range: 60 feet 

radius : 20ft cube

Target: A point of your choice within range

Duration: concentration, Up to 1 hour

You conjure a mass of thick, sticky webbing at a point of your choice within range. The webs fill a 20-foot cube from that point for the duration. The webs are difficult terrain and lightly obscure their area.

If the webs aren’t anchored between two solid masses (such as walls or trees) or layered across a floor, wall, or ceiling, the conjured web collapses on itself, and the spell ends at the start of your next turn. Webs layered over a flat surface have a depth of 5 feet.

Each creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw. On a failed save, the creature is restrained as long as it remains in the webs or until it breaks free.

A creature restrained by the webs can use its action to make a Strength check against your spell save DC. If it succeeds, it is no longer restrained.

The webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire.

February 21 (1 month ago)

Edited February 21 (1 month ago)
Gauss
Forum Champion

Does the player have spells (other than those from this item)?

they have the control flame cantrip but that's it. they're playing a storm herald barbarian.

February 21 (1 month ago)
Gauss
Forum Champion

Alright, because you do not have a Pro account automating the charges is not going to be possible. It requires a Mod (API Script) and that requires a Pro account. 

However, we can set up macros that help the rest of what you'd like to do. 
For Charm Lesser Spiders, this could be a spell or just a text template. Spider climb is obviously a spell. Thwip can easily be an attack template. Venom Burst and Web are spells. 

From there I'd have them all in a Chat Menu, then your player can select from that. 

If this is what you'd like, I can walk you through the setup.

And if i get a pro subscription to install the api, would that stop working once the subscription runs out? 

February 23 (1 month ago)
Gauss
Forum Champion

Correct, it would stop working when the subscription runs out. To use API Scripts the Game Owner must have a Pro account. 

in that case i will just add a custom resource to the character sheet and make the player track it manually. thank you for taking the time to try and help ^^