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The problem with calculating essence in exalted 2.0

The character 's leaf considers essence exclusively according to the rules of the Solars , regardless of the choice of any other exalted or mortal . Is there any way to fix it manually ?
1740723403
Gauss
Forum Champion
Hi Nekros,  Can you verify which character sheet you are using? There is no sheet named "Exalted 2.0". There is however a sheet named "Exalted 2nd Edition".  Additionally, can you screenshot your character sheet so I see what "essence" is and where it is located? The more character information you provide the easier it will be for me to find an answer. 
Gauss said: Hi Nekros,  Can you verify which character sheet you are using? There is no sheet named "Exalted 2.0". There is however a sheet named "Exalted 2nd Edition".  Additionally, can you screenshot your character sheet so I see what "essence" is and where it is located? The more character information you provide the easier it will be for me to find an answer.  Of course. Link 1 and Link 2
There is also a problem with calculation of Parry DV, apparently it does not take into account the skill used in the weapon profile. Interestingly, if you put Willpower instead of skill - there is such an option - then Parry DV will be calculated as expected.
1741399329
Gauss
Forum Champion
Hi Nekros,  I apologize for not getting to this sooner, life. Unfortunately Discord image links only exist for about a day. Could you please upload the images to here? 
Gauss said: Hi Nekros,  I apologize for not getting to this sooner, life. Unfortunately Discord image links only exist for about a day. Could you please upload the images to here? 
According to the rules , the calculation of mortal heroes should be like this : "Your character gains an Essence pool equal to (Essence x 10), all of which is considered Personal Essence."
1741536856
vÍnce
Pro
Sheet Author
Hi Nekros, I do not know the system or sheet but is it possible that essence is calculated differently depending on the edition?  This is a 2e sheet.  I found a formula from 1e online that appears to match what the sheet is doing; code from the sheet; name="attr_Personal_Essence_max" value="@{Essence}*3+@{Willpower}" At any rate, here are the listed sheet authors.   "authors": "Brian Shields, Benjamin Bandelow, Matt Zakos, Justin Bradshaw",   "roll20userid": "235259, 442, 2861257, 4952661", You might try contacting one of the authors (typically the last listed is often the last person that made sheet edits but YMMV) Cheers
1741550794

Edited 1741550821
Gauss
Forum Champion
I took a look at the sheet and I see no way to manually change the Personal Essence. The calculation is as vince stated and there is nothing exposed I can play with attribute-wise. Is Essence used in any other calculation?  If it is not, then you can put in a fake Essence value in the Attribute to get the Personal Essence to be the correct value.  Example: If Personal Essence should be a 30 (3x10) and Willpower is a 4 then 8.6666666666 will give you a Personal Essence of 30.  (8.66.. x 3 + 4 = 30)
Your calculations are correct - if the characters are exalts , not mortals or half- breeds .
Nekros said: There is also a problem with calculation of Parry DV, apparently it does not take into account the skill used in the weapon profile. Interestingly, if you put Willpower instead of skill - there is such an option - then Parry DV will be calculated as expected. In addition , this problem is still present .
1741617623

Edited 1741617655
vÍnce
Pro
Sheet Author
Sounds like some additional logic would need to be added to the sheet.  Have you had any luck reaching out to any of the listed sheet authors? 99% of the sheets on Roll20 are community made/maintained. Unless a sheet is being actively developed it's unlikely that an author will see a post in the forums.
vÍnce said: Sounds like some additional logic would need to be added to the sheet.  Have you had any luck reaching out to any of the listed sheet authors? 99% of the sheets on Roll20 are community made/maintained. Unless a sheet is being actively developed it's unlikely that an author will see a post in the forums. Unfortunately , it was not possible to contact the authors .
Hi everyone I am one of the people who worked on the sheet recently but not one of the original authors. I can try and build a logic section into the sheet for this but as this sheet is a legacy item it may cause more issues by adding it. I will mess around with the sheet and see what I do. I didn't realize that when I added the Heroic Mortal Castes to the sheet I hadn't added the modifier for the Mote pool calculations.  
1741798771
vÍnce
Pro
Sheet Author
Awesome. Thank you Adrail.
Hey, I am looking into this as well. Can you clarify what you mean by skill are you talking about the Ability (example: Melee/ Martial Arts /Thorwn) or some other item?   Nekros said: Nekros said: There is also a problem with calculation of Parry DV, apparently it does not take into account the skill used in the weapon profile. Interestingly, if you put Willpower instead of skill - there is such an option - then Parry DV will be calculated as expected. In addition , this problem is still present .
So all essence calculations for mote pools are different for each Exalt type see below:  Solariods (Solars/Abyyssal/Infernals):  Personal Mote Pool [ PMP } = ( Essence x 3) + Willpower/  Peripheral Mote Pool [ PRMP ] = ( Essence x 7) +Willpower + Sum of all virtues Lunars:   PMP = Essence + (Willpower x 2)/ PRMP = ( Essence x 4) + (Willpower x 2) + (Highest Virtue x 4)    Sidereals:  PMP  = ( Essence x 2) + Willpower / PRMP  = ( Essence x 6) + Willpower + Sum of all Virtues Dragon Bloods: PMP  = Essence + Willpower + Background Grant / PRMP  = ( Essence x 4) + Willpower + Sum of Two Highest Virtues + Background Grant Awakened Mortals: PMP  = Essence x 10 / PRMP  = They have no Peripheral Mote Pool (Note that awakened mortals must spend willpower to use any motes beyond the first 1/3 of their entire pool. Based on the level of Awakend background they have.)  Because of this calculations for the mote pools are much more complex than what they appear at first glance. Please note that this is a legacy sheet so a lot of the items are functional only to a point and adding small improvements to quality of life are probable but complex items will require a complete redesign of the sheet which is being worked on but as Life outside of game is an issue may take a prolonged time period to complete.  I will look into adding a modifier to the calculator but the math for that will have to fall to the player to determine what that number is. I am also open to suggestion of a simple fix that may work as well. Gauss said: I took a look at the sheet and I see no way to manually change the Personal Essence. The calculation is as vince stated and there is nothing exposed I can play with attribute-wise. Is Essence used in any other calculation?  If it is not, then you can put in a fake Essence value in the Attribute to get the Personal Essence to be the correct value.  Example: If Personal Essence should be a 30 (3x10) and Willpower is a 4 then 8.6666666666 will give you a Personal Essence of 30.  (8.66.. x 3 + 4 = 30)
1741849953

Edited 1741850112
Gauss
Forum Champion
Adrail,  Just a note, I am not a character sheet coder although I've spent a lot of time in a variety of sheets on Roll20 helping folks with them.  The greatest problem I see on autocalculation sheets is when you cannot override them in order to get some sheet derived calculation to conform to a rule, houserule, or other such weirdness that the sheet author did not forsee.  Thus, if you are unable to add calculations to the sheet for each possibility I suggest instead adding an option for an override. Or no calculation at all, let them define their own max value as per the rule they are using. 
Adrail  said: Hey, I am looking into this as well. Can you clarify what you mean by skill are you talking about the Ability (example: Melee/ Martial Arts /Thorwn) or some other item?   Nekros  said: Nekros  said: There is also a problem with calculation of Parry DV, apparently it does not take into account the skill used in the weapon profile. Interestingly, if you put Willpower instead of skill - there is such an option - then Parry DV will be calculated as expected. In  addition ,  this   problem  is  still   present . He meant Abilities, yes. Also I found another problem - it looks like many buttons are just not working. Attack, Damage, Join Battle, Join War, Join War - all of these dont roll any dices, it looks like. At least there is no result in the chat.
1743271388
Briteblade
Pro
Sheet Author
Hey all, apologies for the late appearance on here, I really only show up every other week. Like Adrail, I ALSO wasn't an original author on this sheet, but I'd stepped up to work on it for a while, such as adding other exalt types. I didn't even notice the odd essence calculations; I had several other things that were on my list to fix. Including the aforementioned parry calculation bug. Sounds like Adrail is on the case for this, so I'll look but let him have point. As for the dice rolling buttons, if I remember correctly, that's due to them working off a very specific table that you have to add into your games. It's mentioned when selecting Exalted 2nd Edition. 
Update everyone, I was able to address the issue with the essence calculation by implementing Gauss's suggestion and making the Essence a player input item. This allows each individual Exalt type and awakened mortal to calculate their essence totals per the correct formula see below. Adrail said: So all essence calculations for mote pools are different for each Exalt type see below:  Solariods (Solars/Abyyssal/Infernals):  Personal Mote Pool [ PMP } = ( Essence x 3) + Willpower/  Peripheral Mote Pool [ PRMP ] = ( Essence x 7) +Willpower + Sum of all virtues Lunars:   PMP = Essence + (Willpower x 2)/ PRMP = ( Essence x 4) + (Willpower x 2) + (Highest Virtue x 4)    Sidereals:  PMP  = ( Essence x 2) + Willpower / PRMP  = ( Essence x 6) + Willpower + Sum of all Virtues Dragon Bloods: PMP  = Essence + Willpower + Background Grant / PRMP  = ( Essence x 4) + Willpower + Sum of Two Highest Virtues + Background Grant Awakened Mortals: PMP  = Essence x 10 / PRMP  = They have no Peripheral Mote Pool (Note that awakened mortals must spend willpower to use any motes beyond the first 1/3 of their entire pool. Based on the level of Awakend background they have.)  Because of this calculations for the mote pools are much more complex than what they appear at first glance. Please note that this is a legacy sheet so a lot of the items are functional only to a point and adding small improvements to quality of life are probable but complex items will require a complete redesign of the sheet which is being worked on but as Life outside of game is an issue may take a prolonged time period to complete.  I was unable to address the Parry DV calculation at this time due to not being able to pinpoint the exact issue in the formula on the sheet that is causing the error. I will continue to look into the issue, and if I am able to correct it, I will get the sheet updated and let everyone know in this post.