Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Using Syrinscape with the Beacon (2024) character sheet

March 01 (1 month ago)
Ralph
Pro
Marketplace Creator

As an active user of Syrinscape during my D&D-Campaigns, I built a Soundboard for my characters following these instructions: Roll20 Tutorial #1: How to make a Syrinscape soundboard on Roll20

Please keep in mind that it only works, if the GM owns a Supersyrine-subscription and the players are appropriately linked to the GM!

All the links used can be downloaded from Syrinscape directly be one of these two features:


As the above description utilizes features from the 2014 charactersheet, it doesn't work 1:1 in the 2024 sheet.

 

The first thing I had to do was to convert the soundboard to use the Scriptcards-API (for this you have to be a Pro-user). A Sample soundboard would look like this:

 

!scriptcard  {{

  --#whisper|self

  --#title|@{selected|character_name} Soundboard

  --+Features & Traits|

  --+|[Path to the Grave ](https://syrinscape.com/online/frontend-api/elements/415643/play/?auth_token=026cd638ec44df82f5fcacc7faec67eb460c52db)

  --+|[Turn Undead ](https://syrinscape.com/online/frontend-api/elements/1065132/play/?auth_token=026cd638ec44df82f5fcacc7faec67eb460c52db)

  --+|[Eyes of the Grave ](https://syrinscape.com/online/frontend-api/elements/2596/play/?auth_token=026cd638ec44df82f5fcacc7faec67eb460c52db)

  --+|[Second Wind ](https://syrinscape.com/online/frontend-api/elements/2737/play/?auth_token=026cd638ec44df82f5fcacc7faec67eb460c52db)

  --+|[Telekinetic Shove ](https://syrinscape.com/online/frontend-api/elements/3083462/play/?auth_token=026cd638ec44df82f5fcacc7faec67eb460c52db)

  --+Cantrips|

  --+|[Mage Hand ](https://syrinscape.com/online/frontend-api/elements/415578/play/?auth_token=026cd638ec44df82f5fcacc7faec67eb460c52db)

  --+|[Sacred Flame ](https://syrinscape.com/online/frontend-api/elements/364525/play/?auth_token=026cd638ec44df82f5fcacc7faec67eb460c52db)

  --+|[Spare the Dying ](https://syrinscape.com/online/frontend-api/elements/540892/play/?auth_token=026cd638ec44df82f5fcacc7faec67eb460c52db)

  --+|[Toll the Dead ](https://syrinscape.com/online/frontend-api/elements/540893/play/?auth_token=026cd638ec44df82f5fcacc7faec67eb460c52db)

}}

 

The output would look like this in the chat:


I built a character makro as a token action called 'Soundboard' and included the above code. It is only shown to however activates the token action (being it player or GM) as a whispered outcome. The character name is taken from the character sheet.


If you want to take it one step further, you can link the Syrinscape sound directly to e.g. a spell. In case you want to include it in a 'Magic Missile' spell, go to the spell description and search for the 'Edit Attack' Box:



A new dialog is opened and what is shown here in the 'Name' field will be used for the output. You can change this to the following:

[](https://syrinscape.com/online/frontend-api/elements/415569/play/?auth_token=026cd638ec44df82f5fcacc7faec67eb460c52db)

 

Then the dialog looks like this:


After saving, when you activate the spell, it is shown with the respective hyperlink in the chat:


The hyperlink activated the correct Syrinscape OneShot.

 

In case you want to add it to spells like 'Prestidigitation', you have to add it to the 'descprition', field like this:


To get the desired output, after activating the cantrip, you have to click on the 'Details'. This will reveal the hyperlink:


I hope this helps you as much as I love to use these features!

This is pretty darn cool. Well done. :-) I'm going to try this out for myself.
~Ben (the actual Syrinscape person)

March 04 (1 month ago)
Ralph
Pro
Marketplace Creator

It would be great to call the Syrinscape-Code without having to open (and close afterward) a separate tab.