<a href="http://invisiblecastle.com/roller/view/4665508/" rel="nofollow">http://invisiblecastle.com/roller/view/4665508/</a> <a href="http://gagetowngaming.wikidot.com/only-war-talents-and-traits" rel="nofollow">http://gagetowngaming.wikidot.com/only-war-talents-and-traits</a> Player : ??? Homeworld :
Feral World; The Old Ways : In the hands of a feral world character, any Low-Tech weapon loses the Primitive quality (if it had it) and gains the Proven (3) quality. Background : Adeptus Arbites; The Face of the Law : An Arbitrator can re-roll any Intimidation or Interrogation test, and can substitute his Willpower bonus for his degrees of success on these tests. Role :
Desperado; Move and Shoot : Once per round, after performing a Move action, a Desperado character may perform a single Standard Attack with a Pistol weapon he is currently wielding as a Free Action. Armor : Enforcer light carapace Aptitudes : Agility, Ballistic Skill, Defense, Fellowship, Finesse, Social, Toughness Corruption : 0 Cybernetics : None Characteristics : BS WS S T Ag Int Per WP Fel Inf 50** 29 35 43* 34* 30 30* 33 47** 40 Elite Advances : Manhunter 300 xp Fate Points 2; Temp: 0 Imperial Divination : Innocence is an illusion. Insanity : 0 Mental Disorders : None. Skills :
Awareness +20, Charm, Common Lore (Adeptus Arbites, Underworld, Tech), Inquiry +20, Intimidate +20, Forbidden Lore (Cults, the Inquisition, and Ordo Hereticus), Linguistics (Glossia, Low Gothic), Operate (Surface), Scholastic Lore (Judgement), Scrutiny, Security, Survival +10, and Stealth Talents : Clues from the Crowds (Once per day, he can re-roll a test made to gather information from a group of people), Deadeye Shot, Exotic Weapon Proficiency (Webber), Keen Intuition (After failing an Awareness skill test, the character can re-roll the test with a –10 modifier), Mimic, Peer (Adeptus Arbites), Orthoproxy, Quick Draw, Sure Strike, Take Them Alive (When Faeles makes a Called Shot attack against an enemy, he may choose to reduce the damage he inflicts after reduction by the target’s Armor or Toughness Bonus by a number equal to his Perception Bonus, and inflict a level of Fatigue for each point of damage reduced in this way. In addition, the Susceptor's familiarity with non-lethal weaponry means that enemies do not gain the usual bonuses from armor to resist the stunning effect of Shocking weapons, and suffer a –10 penalty to avoid or escape any attack with the Snare quality), Weapon Training (Low-Tech, Shock, Solid Projectile) Traits : None. Wargear : Enforcer light carapace armor, 3 doses of stimm, Harpoon [Thrown, 12m, 1d10+7 R, Pen 3, Proven (3), Snare, Tearing, Wt 5 kg], Hecutor-9 pistol [Pistol, 35m range, S/–/–, 1d10+4 Impact, Pen 2, Clip 7, Rld 2 Full, Felling (1), Wt 3kg], 2-clips, manacles, Shock maul [Melee, 1d10+3 I, Pen 0, Shocking, Wt 2.5], 12 lho sticks, Webber rifle [50m, S/–/–, No Damage, Pen 0, Clip 1, Rld 1 Full, Blast (5),Snare, Wt 8kg], Whip [Melee, 3m, 1d10+3 R, Pen 0, Flexible, Proven (3), Wt 2kg]. Wounds : 14 XP Spent : 7000