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Really annoyed at the double rolls with the character sheets

Ok I'm trying to run a Pathfinder 1e game using the Pathfinder character sheets but every attack and damage has extra rolls to it with the 3D dice, which is really stupid and annoying and I can't find a way to turn that off. When a player clicks their weapon to attack I only want to see one roll for the attack and the correct dice rolled for the damage. If I attack with the Sickle I should only see 1d20 rolled on screen and when I roll damage I should only see 1d6 rolled on screen. Currently I keep seeing 2d20 + 3d6 rolling on the screen and we can't fix it!!!
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Edited 1742590580
Gauss
Forum Champion
Hi Dungeon Master Ao,  The problem is with how the 3d Dice interacts with character sheets.  On the back end of a Character sheet all the dice that can be rolled are rolled. So if you have a game system where 1d20 is rolled, and then a second 1d20 is rolled for some other reason (such as a possible critical hit) then both are rolled. The roll for the 2nd 1d20 happens even if it is not necessary.  In the chat you only see what is pertinent, but that is revealed AFTER all the rolls are made. The 3d dice doesn't know which rolls are pertinent and which are not, so it shows them all.  To put this another way: At a physical table, the player rolls 2d20 and says "ignore the second die if not a critical". Similar thing is happening here. 
That sounds like the sheet template is making hidden rolls that are only shown conditionally, but the 3d dice don't distinguish between what is shown and what isn't. I guess the character sheet you're using wasn't written with the use of 3d dice in mind.
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keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Tuo said: That sounds like the sheet template is making hidden rolls that are only shown conditionally, but the 3d dice don't distinguish between what is shown and what isn't. I guess the character sheet you're using wasn't written with the use of 3d dice in mind. I'm not sure I know of a character sheet that is written that way. I.e. that has conditional dice pertaining to the same action. They must be rolled so that they can be displayed if conditions are met. The 3d dice are a very simple system that doesn't really have any context, and just displays a die if a die is rolled. It's been this way since the distant past...
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Andrew R.
Pro
Sheet Author
Turn off the 3D dice and never look back.  I turned them off in 2014 while setting up my first 13th Age campaign. 
Andrew R. said: Turn off the 3D dice and never look back.  I turned them off in 2014 while setting up my first 13th Age campaign.  Yeah but we enjoy the 3D dice since it looks real boring seeing just a text pop up. The simulation of rolling dice satisfies our needs to roll dice in person which you can't really do in Roll20 and be seen by everyone, especially when you're streaming
keithcurtis said: Tuo said: That sounds like the sheet template is making hidden rolls that are only shown conditionally, but the 3d dice don't distinguish between what is shown and what isn't. I guess the character sheet you're using wasn't written with the use of 3d dice in mind. I'm not sure I know of a character sheet that is written that way. I.e. that has conditional dice pertaining to the same action. They must be rolled so that they can be displayed if conditions are met. The 3d dice are a very simple system that doesn't really have any context, and just displays a die if a die is rolled. It's been this way since the distant past... The DnD 2014 sheet has certain rolls such as advantage and global damage bonus added to the template via attribute calls and queries if set so in the sheet. Likewise the button shown for critical damage is shown only on a critical, so if you don't have it set to automatically roll damage, that too only rolls what is relevant (I'm unsure how criticals are handled with always show damage in this way, but not automatically showing damage seems better for use with 3d dice anyway). Granted, from what I know of the system, PF1e has a lot more roll conditionals to the attack, which does mean that you do have to make all the rolls if you want to resolve it in one parsing. Though I haven't experimented with 3d dice - there could still be a way to hide them.
1742745166
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Yeah, if the sheet has a delayed or conditional roll, such as when damage is not automatic, but requires a second button push (chat event), those dice are not rolled in the initial template or 3d dice event. AFAIK, this is true of all sheets, beacon or not. My issue with the 2024 sheet is that you cannot auto-roll damage efficiently. The sheet intelligence helps too much. If one of the rolls is a nat 20 when set to advantage, it automatically rolls critical damage with no option to just roll normal damage. In the 2014 sheet, both damage totals are rolled (or at least they are clearly separated), and you can treat the "Advatage" button as a "Always roll 2d20" button. Granted, you can still read the die display on 2024--the information is still there. It's just much harder to read, and requires you to mentally parse the die roll.