
Loving this API and use it for all sorts of fun things (currently using it for clues in a murder mystery).
But, for a basic trap, is there any way to still have it Activate even if it's revealed? I'm assuming that's a no since the reveal moves it to the Map or Token layer.
Also, is there a way for it to do multiple damage types? For example, I'm trying to create these Blighted Bulbs in a natural environment that explode when a character gets too close and I want it to do both acid and necrotic damage with a missed attack to avoid the damage entirely and a Con save to take 1/2 poison if they get hit. Is this something I should just script out somewhere else and link somehow or can it be properly typed into the prompt boxes to reflect these effects? I get the error message below when I try and put 2 types of damage in the Damage box written as: 2d6 acid, 2d6 poison:
(From Its A Trap! script): Expected ")", "[", [ |\t] or [+|\-|*|\/|%] but "a" found.
Check API console logs for details.