
Hey everyone,
Just wanted to give an update on some of the changes, fixes, and enhancements that I've made along the way. The original How-To is pretty much out of date now, so I will be recording a new one. Yes, I will use a script this time, lol. I will add the link to the new video in the handout when I submit the TickRate fix.
If you find any defects, wonkiness, or breaking actions (like tokens wandering off screen), let me know on YouTube or Patreon (no need to sub). I don't remember to check these forums often enough.
If you find any defects, wonkiness, or breaking actions (like tokens wandering off screen), let me know on YouTube or Patreon (no need to sub). I don't remember to check these forums often enough.
- 2.2.0 - Tokens now automatically reverse paths when reaching the end (thought that already existed)
- 2.2.1 - Fixed path reversal bug
- 2.2.2 - Fixed Draft Path Token Movement
- 3.0.0 - Fixed Pixel Unit Size
- Added Rotate Tokens Option
- Menu Enhancements
- Added Combat Detection
- Added Combat Patrol Pausing
- Added Combat Patrol Toggle
- Fixed Path and Follow Stopping Logic
- Rebuilt Follow System
- Added Stealth Toggle
- Added Path Layer Swapping as Stealth
- Fixed Token Reset
Known Defects:
- TickRate not updating without API restart