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Rise of the Drow Feedback

April 06 (1 week ago)

Edited April 06 (1 week ago)
Victor B.
Pro
Sheet Author
API Scripter

A very unique and solid campaign.  However it has issues.  Not sure if the issues are core to the campaign or how it was created in Roll20.  

1) The hooks are weak.  Most campaigns have weak hooks so I can overlook this and the DM can supplement.  

2) Information is scattered all over the place.  Used to this to a degree with WOTC campaigns, but this takes it over the top.  City information isn't contained along with the city.  It's in the compendium.  There's tons of additional information in the compendium that isn't visible with the actual campaign and won't be seen unless you stumble across it.   They should all be handouts within the campaign.  There's tons of information within the characters bios that really belong in their own handouts and within the campaign.  As a result, the actual campaign seems incomplete at times, scattered and missing key information.  

3) The maps are way too small.  I ended up redoing many of them.  Speaking of, the next to final part of the campaign, the tower contains multiple levels with lots of content, but the map has a stairway going from bottom to top outside all of it.  90% of players are simply going to bypass all these levels without sufficient motivation to search them.   Why would they search them?  No direction at all for this and probably the most glaring design flaw.  So tons of content bypassed.  The underworld campaign map makes little to no sense, in part because the the description of the locations is in the compendium.  There's references to other areas with nothing more than a paragraph.  I ended up not using the campaign map and doing theater of the mind.  The underworld encounters needs a lot of love.  Bare bones at best.  I ended up using a lot of OOTA encounters to supplement. 

4 Speaking of, there's no content between levels 8 to 11, another major design flaw.  A single sentence saying that the party will have countless encounters with Drow, which will get boring and old very quick and why I used OOTA encounters to supplement.  As I said, underworld encounters is bare bones and part of the reason why I didn't use the underworld map.  

5) The next to final boss battle at the top of the tower is very disappointing.  There's simply not enough firepower to make it a real threat to the players and it should be.  I haven't run the final boss battle but in looking at the setup, it seems to be the same thing.  The economy of actions is simply not matching up.  There need to be more minions.  If I run this again, I'll need to add minions.   Simply not near enough offensive spells and yes, the boss can cast a spell, plus a spell with each legendary action, however, characters with evasion can easily avoid any damage from dex based saves, which is the majority of offensive spells.  So again, I'd need to buff the boss spells if I run this again to make her more of a challenge.   And the NPC AC isn't high enough for 12th level characters.   

6) And one of the most disappointing things is the motivation of the boss.  There's a single sentence with no description why she is doing this?  There's ton's of backstory for tons of characters, but the main motivation is almost missing.  Extremely strange design.  Perhaps it's in another compendium handout I missed?  

In summary, this module isn't worth the $100 price tag as it currently sits in Roll20.  The campaign itself is worth it in terms of concept, but the execution isn't there in Roll20.  

April 08 (5 days ago)

Edited April 09 (4 days ago)
Gold
Forum Champion

Insightful review.

Only #2 is majorly Roll20's issues with the VTT format (Compendium functionality) and module conversion choices -- by scattering necessary module content into obscure depths of the Compendium. It's unfortunate that Roll20's Compendium format is often not readable in any consecutive manner (it is not a PDF, and it often does not display Next Page breadcrumbs), and the Compendium contents is primarily available by finding individual subsections through Search Terms or by getting lucky and stumbling across it. Like the Review said, putting more of that Content into Handouts instead of Compendium might improve the user experience, due to the limitations of Compendium readability. IDK why or how they choose what to put into Compendium versus Handouts?  

#3 about the maps is a shared issue, I believe. That is between the license for the conversion into VTT, and what is offered from the original module product, and whether the license will let the VTT create new VTT-optimized or scaled maps that weren't present in the original module. 

The rest is entirely the module author's and publisher's doing, everything about the plot holes, NPC and monster placement, and thin content on certain levels. But, that perspective in the review is still useful information for other GM's who are considering this module. 

April 08 (5 days ago)
keithcurtis
Forum Champion
Marketplace Creator
API Scripter

To clarify any misconceptions, Rise of the Drow is neither a WotC product and nor converted by Roll20. The credits page of the module has that information.

April 09 (4 days ago)
FFR
Pro

Hi,

I'm running this game for my group and we're about half way through and absolutely loving it.

I do have the original pdf of the module having purchased this before the game was available on Roll20 and without the original pdf I would have found this game almost impossible to run as given how the in game compendium works I'd have missed so much key information.

Appreciate the roll20 conversions are handled by third parties but if there was a way for original pdfs to be made available as a purchase option (ideally at a discounted price) I personally would take this option on any roll20 purchased module regardless of the publisher


April 09 (4 days ago)

Edited April 09 (4 days ago)
Gold
Forum Champion

Yes it does seem like, if the Publisher would include the PDF with the Roll20 Marketplace product (which they can, Roll20's format supports including the PDF)... that would help fix the readability issue of Compendium, and make the module immienently more playable on here. 

keithcurtis said:

To clarify any misconceptions, Rise of the Drow is neither a WotC product and nor converted by Roll20. The credits page of the module has that information.


Thanks for that correction and I will update my response to not say that

April 09 (4 days ago)

Edited April 09 (4 days ago)
Victor B.
Pro
Sheet Author
API Scripter

This isn't about Roll20 at all.  This is about the setup by AAW games in Roll20.  Currently not worth the $100 by itself.  The PDF version of the campaign is around another $100 I believe.  So that's a lot of money.  AAW games need to revisit this in Roll20 and deploy a version 2.  I'm also warning other away from getting this without a significant investment beyond the Roll20 campaign or the PDF campaign is included to fill in the enormous gaps because the information is so scattered.