OK... then follow these steps:
1) Create a character called "Fangorn Forest" (you don't need to build the character or enter any information)
2) Drag a tree asset from your gallery onto your map on the Foreground layer

3) Double click it to open the token properties, and set it to represent the Fangorn Forest character, and save the settings.

4) Repeat this process with a different tree asset (if desired), to create a variation in the foliage
5) Copy/paste a few of these trees around, making it appear to be forest-like

6) Go to your token layer, and see how a token interacts with these Foreground-layer assets (to prove the dimming effect and that the trees are on the Foreground layer).

7) Run this command:
!token-mod --set layer|{&if @(Fangorn Forest.layer) = foreground}map{&else}foreground{&end} --ids @{Fangorn Forest|character_id} --current-page --ignore-selected
The trees will now go to the map layer. Note how the token interacts with them, now (on top of them).

This can be handy to depict any... Eagle-flights, let's say, where the characters are far above the forest.
8) Run the SAME command again, and the trees will return to the Foreground layer.
9) Run the SAME command again, and the trees will return to the Map layer.
You have created a toggleable command.