I run games in the Genesys system, and I configure my tokens to have bars visible to my players to communicate information like monster health, group size and other critical details. Health and strain damage in this game count up, not down. So empty bars being visible is critically important for things like vehicle speed and player/enemy health. I'm guessing this was changed with the intention of it coming off as a "feature," but I really need it turned off asap. Some types of enemies don't have certain types of statistics, so those bars being present or missing communicates information to my players quickly. For example, if they don't see a strain bar, they know its an enemy type that can't take strain damage. Now its just a mystery until I blindside my players with new information I didn't mean to obscure. For now I'll just keep using the legacy version of the game, but I pay for a pro membership and I'd like to be able to take advantage of the newest systems and updates to their fullest. If anyone knows a way around this, I'd really appreciate it if you could let me know.