
I made a nested macro that works in multiple other games but the game I actually made it for seems to be unable to read the html code in the nested macro.
I also reached out with a bug support and they just said to post here.
Here's a sample of it.
?{Potion
|Baleful 1/Zap 1,
@{Alvena|wtype}&{template:dmg} {{rname=Baleful & Zap Blast}} 0 {{range=10’ Radius}} {{damage=1}} {{dmg1flag=1}} {{dmg1=[[2d6 + ?{+@{Alvena|intelligence_mod} Necrotic?|Yes, @{Alvena|intelligence_mod}|No, 0}]]}} {{dmg1type=Necrotic}} {{dmg2flag=1}} {{dmg2=[[2d6 + ?{+@{Alvena|intelligence_mod} Lightning?|No, 0|Yes, @{Alvena|intelligence_mod}} ]]}} {{dmg2type=Lightning}} {{global_damage_mod_flag=1}} {{save=1}} {{saveattr=Constitution & Dexterity}} {{savedesc=half damage}} {{savedc=[[[[(@{Alvena|spell_save_dc})]][SAVE]]]}} {{desc=On a failure creatures can’t regain hit points until the end of their next turn
&
On a failure creatures can’t take reaction until the end of their next turn}} {{spelllevel=}} {{innate=}} {{globaldamage=}} {{globaldamagetype=}} ammo= } @{Alvena|charname_output}
|Baleful 1/Zap 2,
@{Alvena|wtype}&{template:dmg} {{rname=Baleful & Zap Blast}} 0 {{range=15’ Radius}} {{damage=1}} {{dmg1flag=1}} {{dmg1=[[2d6 + ?{+@{Alvena|intelligence_mod} Necrotic?|Yes, @{Alvena|intelligence_mod}|No, 0}]]}} {{dmg1type=Necrotic}} {{dmg2flag=1}} {{dmg2=[[3d6 + ?{+@{Alvena|intelligence_mod} Lightning?|No, 0|Yes, @{Alvena|intelligence_mod}} ]]}} {{dmg2type=Lightning}} {{global_damage_mod_flag=1}} {{save=1}} {{saveattr=Constitution & Dexterity}} {{savedesc=half damage}} {{savedc=[[[[(@{Alvena|spell_save_dc})]][SAVE]]]}} {{desc=On a failure creatures can’t regain hit points until the end of their next turn
&
On a failure creatures can’t take reaction until the end of their next turn}} {{spelllevel=}} {{innate=}} {{globaldamage=}} {{globaldamagetype=}} ammo= } @{Alvena|charname_output} }