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Colored Dynamic Lighting? How is this happening?

Hey Y'all!  Just converted to jumpgate, but this was an issue even before I converted. I've replaced every light source on the map. I've tinkered with Dynamic Lighting settings. I've confirmed it's just this one map for some reason.  Does anyone have ANY idea how the edges of my light and the cast shadows are like this? It's like a sheen of light brown is over EVERYTHING and I cannot figure this out for the life of me.  Any and all help is appreciated! Thank you. 
Have you tried turning dynamic lighting off and then back on again. That's fixed about 90 percent of my inexplicable page-specific dynamic lighting bugs in the past.
1744646235
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Try turning off explorer mode, and see if that makes a difference. It looks like there is more than one controlled token on the board with sight (that is, controlled by the viewer). The black areas might be where neither token has line of sight or has seen a given spot, while the brown (sepia) areas might be where only one token has seen a given spot.
1744675102
Gold
Forum Champion
keithcurtis said: Try turning off explorer mode, and see if that makes a difference. It looks like there is more than one controlled token on the board with sight (that is, controlled by the viewer). The black areas might be where neither token has line of sight or has seen a given spot, while the brown (sepia) areas might be where only one token has seen a given spot. This sounds like my experience with it. My players described it as, what used to be grey on Explorer mode, is now a tan shade. And in my game multiple tokens have Sight that is shared across multiple Players, so everyone has some of those "places seen by 1 token, places seen by multiple controlled tokens, places seen by no one yet"
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Edited 1744754037
Update: Turning off Explorer mode Fixed! Thank you guys!