❓MASKS: Simulacrum❓Adults Lost Their Powers?! Masks: A New Generation, Powered by the Apocalypse RPG | Campaign About the Adventure STARTPLAYING LISTING LINK 「 ✦ TLDR ✦ 」 Play Masks: A New Generation in Halcyon City, where the latest teen superheroes (that's you) navigate a power vacuum and mystery after "The Rust" strips older heroes of their powers. Free Session 0! 「 ✦ Description ✦ 」 This is a game of Masks: A New Generation. You are the youngest generation of superheroes in the sprawling Halcyon City! The Bronze, Silver, and Golden generations have left their mark, defining and redefining what a superhero is... and leaving you to carry the burdens of their unanswered problems. Will you uphold their ideals, or create your own? Masks is a game about identity, growing up, and kicking villain butt. In this campaign, we start with a boom! Explore a Halcyon where the New Generation has more power and influence than ever, as adults desperately scramble to rein them in. Will you solve the mystery of the Simulacrum, or perhaps just enjoy your newfound status? «☢ The Rust ☢» The Gold, Silver, and Bronze generations have lost their powers in a mysterious event officially dubbed The Regression by AEGIS, though, on the streets, people are calling it The Rust. ⚙️ There’s a power vacuum in Halcyon, and the New Generation is at its forefront. AEGIS is imposing martial law. Young supers are disappearing. Angsty teen villains are getting bolder. Has-been supers are doing everything they can to hold onto their influence. ❓ And the one question on everyone’s mind is… how did this happen? About the GM STARTPLAYING GM PROFILE 「 ✦ TLDR ✦ 」 Free session 0 New players always welcome Woman-led and woman-inclusive space LGBT+ friendly PC-first game with backstory integration Challenging combat and diplomacy Emotional intensity and mature themes Background ambience/music Character voices Thoughtful homebrew content For my games, I use Discord and Roll20. It's important to me that every campaign is a fun experience tailored to the PCs and their players. Therefore, I weave in backstory from the PCs into the campaign, and tweak modules so that they will be a fresh experience every time. I love fleshing out characters first and foremost. Interesting NPCs, PC story arcs, relationship dynamics, and challenges based on the flaws of PCs are some of the things I enjoy the most. I encourage my players to be proactive, and let their actions shape the narrative first and foremost. My aim is to center "plot" elements around the player characters as much as possible. The players act, and the world reacts to them. That being said, I do still consider and implement independent narratives where inspiration strikes- but I make an effort not to be married to any particular outcomes, and take every chance to tie them back into the PCs narratives. When I am playing, I enjoy a challenge in both combat and diplomacy. I aim to offer such when I GM. I want the players to sweat sometimes, and to come up with creative solutions. I am very much a supporter of the "rule of cool" and I am willing to bend mechanics when it improves the narrative. I do my best to give non-player characters memorable, distinct voices. I consider diversity when creating the cast of NPCs with a balanced, realistic approach. Also keeping balance in mind, I purposefully craft NPCs that both challenge and uplift player characters according to their comfort levels. I'm an adult, and I run games for adults. Therefore, campaign content might get mature in nature. I believe in open dialogue about expectations and boundaries. It is also important to note that I am not the same as the characters I run. If I run NPCs that are sexist, racist, homophobic, etc. that will be purely in-character. Malicious behavior from players or the GM out of character is not acceptable and will receive a warning/discussion. If severe enough, the transgressor will be removed from the group. I know it's a big leap paying for a GM and meeting strangers online, so I do my best to make that process as smooth and inviting as possible. For that reason, my session zeros are always free. This game will require payment to the Game Master at a rate of $20 + Startplaying Platform Fees, through the Startplaying website, weekly. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements.